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DIGITAL TUTORS INTRODUCTION TO RIGGING IN MAYA-AG Empty DIGITAL TUTORS INTRODUCTION TO RIGGING IN MAYA-AG

Bài gửi by Nguyen Trung Hoa Sun 22 Aug 2010, 7:11 am

DIGITAL TUTORS INTRODUCTION TO RIGGING IN MAYA-AG Cover1
DIGITAL TUTORS INTRODUCTION TO RIGGING IN MAYA-AG
RELEASE DATE : 27 January 2008 | 3 CDs | Platform: Mac / PC


Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools,and the essentials of building animator-friendly controls in Maya. Contains over 6 hours of project-based training for aspiring rigger and setup artists.


Digital Tutors - Introduction to Rigging in Maya | 1,4 G

Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in Maya. Contains over 6 hours of project-based training for aspiring rigger and setup artists.

Popular highlights include:

* Overview of Rigging Tools
* Overview of Skinning Tools
* Methods for Parenting Objects
* Parent Constraints
* Joint Display Settings
* Joint Attributes
* Adjusting Joint Orientation
* Inserting Joints
* Nondestructive Joint Removal
* Changing Root Joints
* Disconnecting Joints
* Mirroring Joints
* Using IK Solvers
* Using Spring Solver
* Spline IK Solver
* Creating User-friendly Controls
* Organizing Scenes with Groups
* Adding Custom Attributes
* Utilizing Maya's Hypergraph
* Connection Editor
* Point Constraint Tool
* Orient Constraints
* Aim Constraint Tool
* Set Driven Key Relationships
* Smooth Bind Tool
* Modifying Smooth Skin Deformations
* Avoiding Double Transformation
* Mirroring Influence Data
* Setting up Proxy Cages
* Jiggle Deformers
* Creating Flexors
* Cluster Deformers
* Copying and Pasting Flexors
* Bind Pose Node
* Wrap Deformer Tool

Lesson Outline:
1. Using solid naming conventions for objects 10:07
2. Parenting objects in Maya 11:37
3. Understanding joints in Maya 12:08
4. Looking into Maya's joint display settings 10:25
5. Delving into Maya's joint attributes 11:24
6. Using the Insert Joint tool 6:27
7. Connecting joints effectively in Maya using the Connect Joint tool 4:16
8. Changing a skeleton's root joint at the click of a button 3:04
9. Removing joints without destroying a skeleton 2:41
10. Using the Disconnect Joint tool 2:45
11. Mirroring joint chains for efficiency 7:40
12. Various ways of modifying a joint's orientation in Maya 9:43
13. Understanding Maya's IK solver system 8:35
14. Analyzing Maya's IK handle attributes / working with the Rotate Plane solver 9:46
15. Utilizing the Single Chain IK solver 3:52
16. Working with Maya's Spring IK solver 7:38
17. The benefits of IK / FK blending in Maya 3:37
18. Rigging a joint chain with Maya's Spline IK solver 10:24
19. Manipulating a Spline IK joint chain 9:36
20. Creating and setting up animator friendly control objects 9:20
21. The significance of groups in Maya 8:05
22. Controlling an object's position attributes with Maya's Point Constraint tool 8:47
23. Manipulating an object's rotation with the Orient Constraint tool 7:34
24. Utilizing Maya's Parent Constraint tool 6:53
25. Using Maya's Pole Vector Constraint to simulate knee and elbow movement 5:11
26. Controlling an object's rotation with another object's position using Maya's Aim Constraint tool 6:04
27. Creating and setting up custom attributes / using Maya's Hyper-graph and Connection Editor to directly link object attributes 11:39
28. Setting up and modifying driven key relationships 9:33
29. Deforming meshes with Maya's Lattice Deformer 12:55
30. Binding joints to objects 8:38
31. Understanding what double transformation effects are and discussing ways to avoid them 2:45
32. Editing Smooth Skin influences with Maya's Paint Weights tool and Component Editor 12:41
33. Mirroring vertex influences for efficiency 6:27
34. Learning the significance of Influence objects 10:51
35. Rigid Binding joints to meshes 7:28
36. Smoothing Rigid Bind deformations 7:02
37. Editing and copying Flexors 6:05
38. Modifying rigid bound meshes while preserving vertex influences 4:12
39. Working with Maya's Bind Pose node 6:11
40. Using Maya's powerful Blend Shape Deformer to morph objects 13:21
41. Discussing an object's deformation order / removing blend shapes 7:36
42. Adding Blend Shapes in Maya 6:28
43. Painting Blend Shape weights 6:41
44. Exploring Maya's Cluster Deformer 11:33
45. Automating follow-through effects using Maya's Jiggle Deformer 12:06
46. Bonus Lesson: Setting up proximity meshes for bound objects 10:17
47. Bonus Lesson: Using the Jiggle Deformer tool on characters 6:55
48. Bonus Lesson: Driving an object's shape with another object using Maya's powerful Wrap Deformer tool
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Code:
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Code:
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