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Digital Tutors - Creating Digital Humans Series 1466027_a28518e0bb72af535fc0

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Digital Tutors - Creating Digital Humans Series

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Digital Tutors - Creating Digital Humans Series Empty Digital Tutors - Creating Digital Humans Series

Bài gửi by Nguyen Trung Hoa Sun 22 Aug 2010, 8:56 am

Digital Tutors - Creating Digital Humans Series 53efba4a2z6tljl

Digital Tutors - Creating Digital Humans Series
English | SVQ3 788x648 | MP3 48 Kbps | 6.45 GB
Genre: eLearning

A guide to modeling, texturing, and rendering digital humans in Maya

Learnig a production workflow to organic modeling, UV layout, texture mapping, shading, and rendering using an array of tools and techniques for creating realistic humans from reference.
Series contains 4 products and a total of over 20 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Perfect for students and professionals.

Creating Digital Humans 1: Volume and Muscle

Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles.

Creating Digital Humans 2: Definition and Detailing

Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.

Creating Digital Humans 3: UV and Texture Mapping

Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.

Creating Digital Humans 4: Shading and Rendering

Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.

Popular highlights include:

* Polygon and Subdivisional Modeling
* Learning Anatomical Structure
* Establishing Volume
* Organizing Topology
* Adding Muscle Definition
* Evaluating Proportions
* Creating Believable Likeness
* Refining Edge Flow
* Sculpting Geometry
* Matching Facial Features
* Localizing Detail
* Adding Asymmetrical Details
* Matching Photographic Reference
* Optimizing Geometry for Texturing
* Using UVLayout from Headus
* UV Layout in Maya
* Reference Images as Texture Base
* Color Correcting Texture Sections
* Blending Seams
* Texturing NURBS Surfaces
* Creating Procedural Eyes
* Troubleshooting UV Seams
* Fast Skin Shader in mental ray
* Generating Maps for SSS Layers
* Creating Shading Networks
* Adding Bump Maps
* Adding Specularity
* Creating Hair Strands with Paint Effects
* Adding Digital Makeup
* Creating Lighting Setup

Software: Maya 8.5 and up


Screenshot:
Digital Tutors - Creating Digital Humans Series 05be2aa1z4ijx2


Download:

Code:

Creating Digital Humans 1
http://www.fileserve.com/file/4XC4GNv
http://www.fileserve.com/file/86Shfex
http://www.fileserve.com/file/uWMdP5Y
http://www.fileserve.com/file/n4aGDC2
http://www.fileserve.com/file/pjGaE8r
http://www.fileserve.com/file/tzcT8jg
http://www.fileserve.com/file/2QZSFt7
http://www.fileserve.com/file/vJ8Bu8U
http://www.fileserve.com/file/ka8uYGr
http://www.fileserve.com/file/9mvrWvT
http://www.fileserve.com/file/DZuHWmu
Creating Digital Humans 2
http://www.fileserve.com/file/9NdCsyQ
http://www.fileserve.com/file/PXVYwFE
http://www.fileserve.com/file/Srj6jsQ
http://www.fileserve.com/file/5BcscpS
http://www.fileserve.com/file/9ajj4Fd
http://www.fileserve.com/file/AA4f2nr
http://www.fileserve.com/file/dQFZzNw
http://www.fileserve.com/file/5RRcg96
http://www.fileserve.com/file/veCW8Sr
http://www.fileserve.com/file/ap2ypRX
http://www.fileserve.com/file/yVncQVn
http://www.fileserve.com/file/tyUB7TR
Creating Digital Humans 3
http://www.fileserve.com/file/SWVmjK8
http://www.fileserve.com/file/G8wPgEb
http://www.fileserve.com/file/MKS7YHz
http://www.fileserve.com/file/7dSrKQB
http://www.fileserve.com/file/M9kCe2T
http://www.fileserve.com/file/vpSVdKW
http://www.fileserve.com/file/qhk3jg3
http://www.fileserve.com/file/XGWT87f
Creating Digital Humans 4
http://www.fileserve.com/file/jthkH7Y
http://www.fileserve.com/file/VdNjHE4
http://www.fileserve.com/file/78hsdtj

Nguyen Trung Hoa
Nguyen Trung Hoa
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