Digital tutors maya, z brush tutorial collection and models
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Digital tutors maya, z brush tutorial collection and models
Digital-tutors-mental ray Nodes Online Reference Library
A visual exploration of each mental ray node in Maya.
Software: Maya 2008 and up
Run Time: 9 hrs.
The Following Nodes are Covered in this Reference
Contour Contrast
contour_contrast_function_levels Node
contour_contrast_function_simple Node
Contour Output
contour_only Node
contour_PS Node
contour_composite Node
Contour Shader
contour_shader_simple Node
contour_shader_layerthinner Node
contour_shader_combi Node
contour_shader_curvature Node
contour_shader_widthfromlight Node
contour_shader_depthfade Node
contour_shader_factorcolor Node
contour_shader_maxcolor Node
contour_shader_framefade Node
contour_shader_silhouette Node
contour_shader_widthfromlightdirection Node
contour_shader_widthfromcolor Node
Contour Store
contour_store_function Node
contour_store_function_simple Node
Data Conversion
mib_color_mix Node
mib_color_average Node
mib_color_alpha Node
mib_color_intensity Node
mib_color_interpolate Node
Environment
mib_lookup_cube6 Node
mib_lookup_cube1 Node
mib_lookup_spherical Node
mia_env_blur Node
mib_lookup_background Node
Geometry
mib_geo_cone Node
mib_geo_cube Node
mib_geo_cylinder Node
mib_geo_torus Node
Lens
mia_lens_bokeh Node
mib_lens_stencil Node
mia_exposure_simple Node
mib_lens_clamp Node
mia_physical_sky Node
physical_lens_DOF Node
oversampling_lens Node
mia_exposure_photographic Node
Lights
mib_blackbody Node
mib_cie_d Node
mib_FG_occlusion Node
mib_light_photometric Node
mib_light_spot Node
mia_physical_sun Node
mib_light_infinite Node
mib_light_point Node
mia_light_portal Node
physical_light Node
Materials
mib_DGS_material Node
transmat Node
path_material Node
mib_illum_lambert Node
mib_illum_blinn Node
misss_fast_shader Node
misss_fast_simple_maya Node
mi_car_paint_phen_x Node
mi_car_paint_phen_x_passes Node
mi_metallic_paint_x Node
mi_metallic_paint_x_passes Node
mia_material_x Node
mia_material_x_passes Node
misss_fast_shader_X Node
misss_fast_shader_X_passes Node
mib_illum_ward_deriv Node
mi_car_paint_phen Node
mib_illum_glossy_refract_part2 Node
misss_set_normal Node
mi_metallic_paint Node
misss_skin_specular Node
mia_material Node
mib_illum_phong Node
mib_glossy_reflect Node
mib_illum_cookTorr Node
mib_illum_ward Node
misss_fast_skin_maya Node
mib_illum_glossy_refract_part1 Node
dielectric_material Node
lightMap
mib_lightMap_sample Node
mib_lightmap_write Node
misss_fast_lmap_maya Node
Miscellaneous
writeToColorBuffer Node
writeToDepthBuffer Node
Photonic Materials
mib_photon_basic Node
dgs_photon Node
dielectric_material_photon Node
transmat_photon Node
Sample Compositing
mib_dielectric Node
mib_opacity Node
mib_transparency Node
mib_continue Node
mib_twoSided Node
mib_refraction_index Node
mib_reflect Node
mib_refract Node
Shadow
mib_shadow_transparency Node
Textures
mib_passthrough_bump Node
mib_amb_occlusion Node
mib_bump_map_2 Node
mib_texture_lookup2 Node
mib_filtered_texture_lookup Node
mi_bump_flakes Node
mib_texture_rotate Node
mib_texture_checkerboard Node
mib_texture_turbulence Node
mib_texture_polkadot Node
mib_texture_wave Node
mib_texture_lookup Node
mib_texture_vector Node
mib_bump_map Node
mia_roundcorners Node
mib_bump_basis Node
Volumetric
mib_volume Node
participating_volume Node
download link
http://rapidshare.com/files/229049309/DigitalTutors_MentalRay_NodesLibrary.part01.rar
http://rapidshare.com/files/229032123/DigitalTutors_MentalRay_NodesLibrary.part02.rar
http://rapidshare.com/files/229015942/DigitalTutors_MentalRay_NodesLibrary.part03.rar
http://rapidshare.com/files/228991174/DigitalTutors_MentalRay_NodesLibrary.part04.rar
http://rapidshare.com/files/229065957/DigitalTutors_MentalRay_NodesLibrary.part05.rar
http://rapidshare.com/files/228959071/DigitalTutors_MentalRay_NodesLibrary.part06.rar
http://rapidshare.com/files/229122906/DigitalTutors_MentalRay_NodesLibrary.part07.rar
http://rapidshare.com/files/229100904/DigitalTutors_MentalRay_NodesLibrary.part08.rar
http://rapidshare.com/files/229082859/DigitalTutors_MentalRay_NodesLibrary.part09.rar
http://rapidshare.com/files/229162493/DigitalTutors_MentalRay_NodesLibrary.part10.rar
http://rapidshare.com/files/229142167/DigitalTutors_MentalRay_NodesLibrary.part11.rar
http://rapidshare.com/files/229306671/DigitalTutors_MentalRay_NodesLibrary.part12.rar
http://rapidshare.com/files/229295496/DigitalTutors_MentalRay_NodesLibrary.part13.rar
http://rapidshare.com/files/229314004/DigitalTutors_MentalRay_NodesLibrary.part14.rar
Digital-tutors - Character and Scene Development in ZBrush
An in-depth guide to sculpting, texturing, and rendering final compositions.
Item #: ZBT-1082
Software Requirement: ZBrush 3.1 and up, Maya 2009 and up
Run Time: 5 hrs. 46 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.30 lbs
Create polished characters and more appealing scenes.
Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction,
sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.
Popular highlights include:
* Composition and Layout
* Working from Sketch
* Creating ZSphere Base
* Adaptive Skins
* Character Posing
* Re-working Topology
* Quick Shaping the Model
* Character Interaction
* Adding Multiple Pieces with ZSpheres
* Appending Subtools
* Adding Temporary Materials
* Custom Alphas and Textures
* Exaggerating Features for Appeal
* Creating UVs in ZBrush
* Polypainting
* Converting Polypaints to Texture Maps
* Exporting Displacement Maps
* Exporting Normal Maps
* Exporting Geometry from ZBrush
* Importing Geometry into Maya
* 3-point Lighting Setup
* Camera Placement
* Subsurface Scattering Effects
* Approximations for High-quality Displacement
* Using Final Gather with Subsurface Scattering
* Adjusting Render Stats of Objects
* Rendering Scenes in Multiple Passes
* Outputting Color, Occlusion, and Depth Passes
* Compositing Multiple Passes with Photoshop
* Depth-of-field Effects to Final Render
Lesson Outline:
1. Introduction and Project Overview 0:58
2. Building the ZSphere skeleton 8:07
3. Finishing the ZSphere skeleton 12:24
4. Positioning the adaptive skin 5:53
5. Creating the basic shapes 5:50
6. Redrawing the mouth topology 11:52
7. Adding the eyes 8:14
8. Sculpting the body 9:09
9. Shaping the tentacles 7:45
10. Sculpting the mouth area 8:04
11. Adding the tongue with ZSpheres 8:04
12. Shaping and sculpting the tongue 6:07
13. Sculpting the inside of the mouth 11:49
14. Building the fish with ZSpheres 7:39
15. Detailing the fish 10:49
16. Adding the teeth 8:28
17. Adding the saliva and hair 8:18
18. Previewing with materials 4:20
19. Polypainting the squid's body 10:48
20. Using custom alphas to detail the tentacles 5:09
21. Painting the eyes 4:21
22. Painting the tongue 5:42
23. Painting the fish 7:23
24. Detailing and painting the ground 6:40
25. Preparing assets for export and creating UVs 5:20
26. Exporting textures from ZBrush 6:10
27. Exporting geometry from ZBrush 4:58
28. Exporting normal and displacement maps 6:04
29. Importing ZBrush geometry into Maya 6:18
30. Adding lights to Maya scene 7:06
31. Adding materials to characters' eyes and teeth 9:16
32. Creating subsurface materials for character's body 9:16
33. Connecting color maps to SSS materials 9:33
34. Creating a SSS back scattering map in ZBrush 11:14
35. Building SSS shader for character's toungue 11:08
36. Adjusting render stats of geometry for proper reflections and refractions 9:07
37. Creating pools of water under the squid character 10:55
38. Independently controlling final gather and reflection results 5:51
39. Utilizing approxinations for high quality displacement effects 12:09
40. Finalizing light setup 9:36
41. Setting up render layers in Maya 13:56
42. Compositing color and occlusion passes in Photoshop 8:19
43. Adding depth-of-field effects and retouching image in Photoshop 6:30
Total Run Time:
5:46:60
download link
http://rapidshare.com/files/228116563/z.part1.rar
http://rapidshare.com/files/228138158/z.part2.rar
http://rapidshare.com/files/228181509/z.part3.rar
http://rapidshare.com/files/228215225/z.part4.rar
http://rapidshare.com/files/228328503/z.part5.rar
http://rapidshare.com/files/228278476/z.part6.rar
Digital-Tutors:Character Creation in ZBrush
Software: ZBrush 3.1 and up, Subtool Master (free plugin)
Run Time: 4 hrs. 10 min., 2 discs
Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.
Popular highlights include:
* Creating ZSphere Base Meshes
* Adding ZSpheres Symmetrically
* Making Adaptive Skins
* Creating Custom Alphas
* Stylized Sculpting
* Character Proportions
* Look and Appeal
* Creating Hard-surface Models with Topology Tools
* Modifying Subtools with Subtool Master
* Prototyping Clothing and Accessories
* Creating Clothing with the Topology Tools
* Extracting Clothing from Existing Geometry
* Using Subtool Master with Materials
* Transforming ZSpheres
* Sculpting Detail into Meshes
* Sculpting Fine Detail with Alphas and Strokes
* Selecting Geometry using Polygroups
* Deleting Geometry
* Creating Fitted Accessories with Topology Tools
* Extracting Geometry from Existing Meshes
* Appending Subtools
* Subtool Master to Manipulate Subtools
* Using Masks Creatively with Primitives
* Converting Primitives to Polygon Meshes
Lesson Outline:
1. Introduction and Project Overview 1:45
2. Blocking in the body with ZSpheres 11:28
3. Building the hand with ZSpheres 12:57
4. Creating the adaptive skin 4:08
5. Using the Move brush to shape the body 8:00
6. Refining the shape of the hands 7:00
7. Refining the shape of the feet 7:51
8. Shaping the character's head 7:13
9. Blocking in large muscle shapes 14:18
10. Creating hard edges with custom alphas 6:56
11. Adding stylized lines to the form of the body 10:24
12. Stylizing the face and head 10:38
13. Detailing the hands and arms 9:48
14. Detailing the feet and legs 8:51
15. Building the cape using the Topology tools 9:38
16. Finishing the base cape geometry 8:40
17. Sculpting the character's cape 6:18
18. Using Extract to create costume elements 6:35
19. Using Topology to create the mask 5:52
20. Creating the canisters with ZBrush primitives 5:11
21. Extracting a strap for the power canisters 6:41
22. Building a base for the gun 5:34
23. Detailing the gun 9:05
24. Adding the canister slot and tubes to the gun 5:41
25. Finishing and merging the gun 4:48
26. Adding straps and placing the gun 6:20
27. Extracting the character's eyes 9:15
28. Adding the cape snaps 5:13
29. Creating the belt emblem with the Topology tools 5:40
30. Finishing the belt emblem 9:12
31. Adding materials to the character 5:50
32. Creating costume variations - The Anti-hero 13:31
Total Run Time:
4:10:38
download link
http://rapidshare.com/files/228534420/New_Folder__10_.part01.rar
http://rapidshare.com/files/228546692/New_Folder__10_.part02.rar
http://rapidshare.com/files/228560781/New_Folder__10_.part03.rar
http://rapidshare.com/files/228410342/New_Folder__10_.part04.rar
http://rapidshare.com/files/228426187/New_Folder__10_.part05.rar
http://rapidshare.com/files/228440583/New_Folder__10_.part06.rar
http://rapidshare.com/files/228453622/New_Folder__10_.part07.rar
http://rapidshare.com/files/228470442/New_Folder__10_.part08.rar
http://rapidshare.com/files/228481172/New_Folder__10_.part09.rar
http://rapidshare.com/files/228491528/New_Folder__10_.part10.rar
http://rapidshare.com/files/228500526/New_Folder__10_.part11.rar
http://rapidshare.com/files/228513498/New_Folder__10_.part12.rar
http://rapidshare.com/files/228520323/New_Folder__10_.part13.rar
Digital Tutors The Artists Guide to MEL
* Creating if/for Loops
* Storing Scripts as Procedures
* Sourcing and Executing
* Multi-line MEL Scripts
* Opening External Applications with MEL
* Building Custom Marking Menus
* Variable Naming Conventions
* Understanding Variable Types
* Building an Incremental Save Script
* Concatenating Strings and Integers
* Get Attributes into Variables
* Using If Statements
* Expressions in Expression Editor
* Creating ScriptNodes
* Accessing Array Contents
* Building User Interfaces
* Building Custom Tools
* Using Match and Substitute Strings
Download
http://rapidshare.com/files/227488284/Digital_Tutors_-_The_Artist_s_Guide_To_Mel.part1.rar
http://rapidshare.com/files/227504547/Digital_Tutors_-_The_Artist_s_Guide_To_Mel.part2.rar
http://rapidshare.com/files/227521358/Digital_Tutors_-_The_Artist_s_Guide_To_Mel.part3.rar
http://rapidshare.com/files/227527084/Digital_Tutors_-_The_Artist_s_Guide_To_Mel.part4.rar
Gnomonology- Desigin with digital-clay
In this tutorials, Cesar Dacol Jr. gives us a master class on how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. As a veteran of the visual effects industry,
Cesar passes along techniques used by make-up effects artists for decades. Using Layers, Morph Targets and ZBrush's sculpting brushes he uses a complete sculpting workflow for designing details in a traditional sculpting workflow with all the advantages of digital clay.
Download Links:
http://rapidshare.com/files/228788059/GMD.part1.rar
http://rapidshare.com/files/228762430/GMD.part2.rar
Digital-Tutors Fundamentals of Maya: Mastering Render Nodes
Author: webmaster | 5 December 2008 | Views: 561
Enhance the visual quality of your work with over 2 hours of project-driven training.
Ideal for beginner to intermediate users.
Size : 203 MB
download link
http://rapidshare.com/files/227729673/digital-tutors_maya_render_nodes.part1.rar
http://rapidshare.com/files/227716008/digital-tutors_maya_render_nodes.part2.rar
Digital Tutors : Digital Tutors - Mental Ray Nodes In Maya
Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:
* Overview of Common mental ray Materials
* Simulating Glass & Water with Dielectric Materials
* Setting up Dielectric-to-Dielectric Material Interactions
* Simulating Glossy Reflective Surfaces with DGS Material
* Generating Realistic Automotive Renders with Car Paint Phenomena
* Mimicking Light through Skin with Subsurface Scattering
* Creating Multi-node mental ray Shading Networks
* Controlling Texture Placement Using Rotational Matrices
* Overview of mental ray?s Procedural Textures
* Utilizing Maya?s Procedural Shaders in a mental ray Network
* Constructing Custom Phenomena
* Understanding the Various Types of Ambient Occlusion
* Applying Real-world Lighting Data to mental ray Lights
* Using mental ray Lights that Emit Color Based on Temperature
* Creating Caustic Effects with Photonic Materials
* Overview of mental ray's Architectural Material
* Generating Realistic Outdoor Renders Using Physical Sky Shader
Source: http://www.digitaltutors.com/store/product.php?productid=2622&cat=0&page=1#tabs
download link
http://rapidshare.com/files/227763767/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part1.rar
http://rapidshare.com/files/227754193/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part2.rar
http://rapidshare.com/files/227774448/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part3.rar
http://rapidshare.com/files/227744047/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part4.rar
http://rapidshare.com/files/227778787/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part5.rar
Digital Tutors - Render Passes in Maya 2009 | RS
Software: Maya 2009 and up
Run Time: 2 hrs. 3 min., 1 discs
Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.
Popular highlights include:
* Overview of Render Layers
* Render Layer Overrides
* Material Overrides
* Overview of Frame Buffers
* Creating Render Passes
* Associating Passes with Render Layers
* Creating Pass Sets to Organize Render Passes
* Building Contribution Maps
* Object-centric Contribution Maps
* Light-centric Contribution Maps
* Rendering Multi-channel EXR Files
* Organizing Rendered Passes with Render Tokens
* Creating Custom Frame Buffers
* Altering Materials' Frame Buffer Contributions
* Using SSS Materials with Passes
* Utilizing Render Layers and Render Passes Together
* Exporting Compositing Data to Toxik
download link
http://rapidshare.com/files/227387393/Digital_Tutors_-_Render_Passes_in_Maya_2009.part1.rar
http://rapidshare.com/files/227400463/Digital_Tutors_-_Render_Passes_in_Maya_2009.part2.rar
http://rapidshare.com/files/227411946/Digital_Tutors_-_Render_Passes_in_Maya_2009.part3.rar
full cd in 3 parts
enjoy!
simply maya ball throw animation
Description:
The ball pick up and throw is intended to help break new Maya users into the world of keyframe animation.
You will learn how to set up your character in a starting pose then work your way through key framing individual
joints to start making the model move in the desired way.
Once you have the animation blocked in by keyframing you will then learn how to start editing keys using other tools like the graph editor and dope sheet to loose up your character motions even more.
This tutorial is great for anyone interested in taking their first steps in animation and its work flow.
download link
http://rapidshare.com/files/227668507/ball_throw_animation.part1.rar
http://rapidshare.com/files/227686122/ball_throw_animation.part2.rar
http://rapidshare.com/files/227701670/ball_throw_animation.part3.rar
Digital Tutors - Stereoscopic 3D In Maya(4 parts in full cd)
- Create audience excitement and interactive experiences.
- Learn practical workflows to making stereoscopic 3D imagery with Maya 2009.
- Gain total control over the camera, characters, and environments
to create one of the most powerful effects in cinema.
- Contains over 2 hours of project based training and step-by-step examples for any artist.
Popular highlights include:
- Stereoscopy Overview
- Rules of Safe Stereo
- Anaglyph Filtering
- Previewing Stereo Images
- Zero Parallax
- Interaxial Separation
- Frustrum
- Customizing a Safe Volume
- Creating Custom Stereo Rigs
- Rendering Stereo Images
- Compositing Stereo Pairs in After Effects
- Anaglyph Effects in Photoshop
- Loading Built-in Stereo Rigs
- Python Scripting to Modify Stereo Rigs
- Stereo Camera Settings and Defaults
- Off-Axis Camera Types
- Converged Camera Types
- Parallel Stereo Camera Types
- Extending Maya Stereo Camera with Expressions
- Cross Converged Viewing
- Parallel Pair Viewing
Lesson Outline:
1. Introduction and Project Overview (1:37)
2. Creating a Stereo Image (9:38)
3. Learning to render Stereo pairs (9:02)
4. Defining Stereoscopic (1:12)
5. Explaining the different types of filters (4:44)
6. Controlling Zero Parallax and Interaxial Separations (8:03)
7. Covering the rules of Stereo (3:49)
8. Utilzing Stereo Display Controls (7:09)
9. Creating custom safe Stereo guide (8:37)
10. Working with a converged Stereo camera (6:32)
11. Using the parallel Stereo camera (2:58)
12. Loading custom Stereo camera rigs (10:15)
13. Creating a custom Stereo rig using Python (4:20)
14. Setting default values in the custom Stereo rig (9:26)
15. Adding expressions to the custom Stereo rig (7:51)
16. Setting up Shelf Buttons to automate the custom camera (6:48)
17. Creating an Anaglyph image in Photoshop (8:03)
18. Building an Anaglyph image sequence in After Effects (2:56)
19. Creating a Stereo pipeline for color corrections (9:00)
download link
Code:
http://rapidshare.com/files/226614953/BM.part4.rar
http://rapidshare.com/files/225959754/BM.part3.rar
http://rapidshare.com/files/225853739/BM.part2.rar
http://rapidshare.com/files/225881660/BM.part1.rar
Evermotions Archinteriors Vol. 1
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 1 comprises of ten textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.47.03 or newest.
more info:
Code:
http://www.evermotion.org/item_159_archinteriors_1.html
download link
http://rapidshare.com/files/236372195/Archinteriors_Vol.max.01.part1.rar
http://rapidshare.com/files/236324458/Archinteriors_Vol.max.01.part2.rar
Evermotions Archinteriors Vol. 2
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 2 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.47.03 or newest.
more info:
Code:
http://www.evermotion.org/item_179_archinteriors_2.html
download:
link
http://rapidshare.com/files/236350707/Archinteriors_Vol.max._02.part1.rar
http://rapidshare.com/files/236334257/Archinteriors_Vol.max._02.part2.rar
Evermotions Archinteriors Vol. 3
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 3 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 8 or higher and vray 1.47.03 or newest.
info:
Code:
http://www.evermotion.org/item_202_archinteriors_3.html
download:
Code:
http://rapidshare.com/files/236411742/Archinteriors_Vol.max._03.part1.rar
http://rapidshare.com/files/236392157/Archinteriors_Vol.max._03.part2.rar
http://rapidshare.com/files/236412380/Archinteriors_Vol.max._03.part3.rar
Evermotions Archinteriors Vol. 4
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 4 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
more info:
Code:
http://www.evermotion.org/item_209_archinteriors_4.html
download:
Code:
http://rapidshare.com/files/236457004/Archinteriors_Vol.max._04.part1.rar
http://rapidshare.com/files/236430692/Archinteriors_Vol.max._04.part2.rar
Evermotions Archinteriors Vol. 5
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 5 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.5 R2 or newest.
more info:
Code:
http://www.evermotion.org/item_211_archinteriors_5.html
download:
Code:
http://rapidshare.com/files/236621606/Archinteriors_Vol.max_05.part1.rar
http://rapidshare.com/files/236492556/Archinteriors_Vol.max_05.part2.rar
http://rapidshare.com/files/236473766/Archinteriors_Vol.max_05.part3.rar
http://rapidshare.com/files/236477239/Archinteriors_Vol.max_05.part4.rar
Evermotions Archinteriors Vol. 6
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 6 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.5 R2 or newest.
more info:
Code:
http://www.evermotion.org/item_215_archinteriors_6.html
download:
Code:
http://rapidshare.com/files/236539983/Archinteriors_Vol.max._06.part01.rar
http://rapidshare.com/files/236506165/Archinteriors_Vol.max._06.part02.rar
http://rapidshare.com/files/236518644/Archinteriors_Vol.max._06.part03.rar
http://rapidshare.com/files/236541935/Archinteriors_Vol.max._06.part04.rar
Evermotions Archinteriors Vol. 7
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 7 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.5 R2 or newest.
more info:
Code:
http://www.evermotion.org/item_219_archinteriors_7.html
download:
Code:
http://rapidshare.com/files/236567381/Archinteriors_Vol.max_07.part1.rar
http://rapidshare.com/files/236552460/Archinteriors_Vol.max_07.part2.rar
http://rapidshare.com/files/236558185/Archinteriors_Vol.max_07.part3.rar
Evermotions Archinteriors Vol. 10
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 10 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.5 R2 or newest.
more info:
Code:
http://www.evermotion.org/item_230_archinteriors_10.html
download:
Code:
http://rapidshare.com/files/236577753/Archinteriors_Vol.max._10.part1.rar
http://rapidshare.com/files/236580480/Archinteriors_Vol.max._10.part2.rar
Evermotions Archinteriors Vol. 11
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 11 comprises of 10 textured and shadered visualization scenes ready to be rendered.
In all scenes we used Ligth Cache and Irradiance Maps to calculate GI. Render times are relatively low. If you want have faster render times just change preset for the Irradiance map. If you want use this technique for animation just switch mode for Irradiance map to "Multiframe incremental" and for Light Cache to "Fly-through".
This CD is prepared for Vray 1.5 (or newer) and 3ds max 8. In older version of 3ds max it wouldn't open.
more info:
Code:
http://www.evermotion.org/item_235_archinteriors_11.html
download:
Code:
http://rapidshare.com/files/236606275/Archinteriors_Vol._max_11.part1.rar
http://rapidshare.com/files/236584540/Archinteriors_Vol._max_11.part2.rar
A visual exploration of each mental ray node in Maya.
Software: Maya 2008 and up
Run Time: 9 hrs.
The Following Nodes are Covered in this Reference
Contour Contrast
contour_contrast_function_levels Node
contour_contrast_function_simple Node
Contour Output
contour_only Node
contour_PS Node
contour_composite Node
Contour Shader
contour_shader_simple Node
contour_shader_layerthinner Node
contour_shader_combi Node
contour_shader_curvature Node
contour_shader_widthfromlight Node
contour_shader_depthfade Node
contour_shader_factorcolor Node
contour_shader_maxcolor Node
contour_shader_framefade Node
contour_shader_silhouette Node
contour_shader_widthfromlightdirection Node
contour_shader_widthfromcolor Node
Contour Store
contour_store_function Node
contour_store_function_simple Node
Data Conversion
mib_color_mix Node
mib_color_average Node
mib_color_alpha Node
mib_color_intensity Node
mib_color_interpolate Node
Environment
mib_lookup_cube6 Node
mib_lookup_cube1 Node
mib_lookup_spherical Node
mia_env_blur Node
mib_lookup_background Node
Geometry
mib_geo_cone Node
mib_geo_cube Node
mib_geo_cylinder Node
mib_geo_torus Node
Lens
mia_lens_bokeh Node
mib_lens_stencil Node
mia_exposure_simple Node
mib_lens_clamp Node
mia_physical_sky Node
physical_lens_DOF Node
oversampling_lens Node
mia_exposure_photographic Node
Lights
mib_blackbody Node
mib_cie_d Node
mib_FG_occlusion Node
mib_light_photometric Node
mib_light_spot Node
mia_physical_sun Node
mib_light_infinite Node
mib_light_point Node
mia_light_portal Node
physical_light Node
Materials
mib_DGS_material Node
transmat Node
path_material Node
mib_illum_lambert Node
mib_illum_blinn Node
misss_fast_shader Node
misss_fast_simple_maya Node
mi_car_paint_phen_x Node
mi_car_paint_phen_x_passes Node
mi_metallic_paint_x Node
mi_metallic_paint_x_passes Node
mia_material_x Node
mia_material_x_passes Node
misss_fast_shader_X Node
misss_fast_shader_X_passes Node
mib_illum_ward_deriv Node
mi_car_paint_phen Node
mib_illum_glossy_refract_part2 Node
misss_set_normal Node
mi_metallic_paint Node
misss_skin_specular Node
mia_material Node
mib_illum_phong Node
mib_glossy_reflect Node
mib_illum_cookTorr Node
mib_illum_ward Node
misss_fast_skin_maya Node
mib_illum_glossy_refract_part1 Node
dielectric_material Node
lightMap
mib_lightMap_sample Node
mib_lightmap_write Node
misss_fast_lmap_maya Node
Miscellaneous
writeToColorBuffer Node
writeToDepthBuffer Node
Photonic Materials
mib_photon_basic Node
dgs_photon Node
dielectric_material_photon Node
transmat_photon Node
Sample Compositing
mib_dielectric Node
mib_opacity Node
mib_transparency Node
mib_continue Node
mib_twoSided Node
mib_refraction_index Node
mib_reflect Node
mib_refract Node
Shadow
mib_shadow_transparency Node
Textures
mib_passthrough_bump Node
mib_amb_occlusion Node
mib_bump_map_2 Node
mib_texture_lookup2 Node
mib_filtered_texture_lookup Node
mi_bump_flakes Node
mib_texture_rotate Node
mib_texture_checkerboard Node
mib_texture_turbulence Node
mib_texture_polkadot Node
mib_texture_wave Node
mib_texture_lookup Node
mib_texture_vector Node
mib_bump_map Node
mia_roundcorners Node
mib_bump_basis Node
Volumetric
mib_volume Node
participating_volume Node
download link
http://rapidshare.com/files/229049309/DigitalTutors_MentalRay_NodesLibrary.part01.rar
http://rapidshare.com/files/229032123/DigitalTutors_MentalRay_NodesLibrary.part02.rar
http://rapidshare.com/files/229015942/DigitalTutors_MentalRay_NodesLibrary.part03.rar
http://rapidshare.com/files/228991174/DigitalTutors_MentalRay_NodesLibrary.part04.rar
http://rapidshare.com/files/229065957/DigitalTutors_MentalRay_NodesLibrary.part05.rar
http://rapidshare.com/files/228959071/DigitalTutors_MentalRay_NodesLibrary.part06.rar
http://rapidshare.com/files/229122906/DigitalTutors_MentalRay_NodesLibrary.part07.rar
http://rapidshare.com/files/229100904/DigitalTutors_MentalRay_NodesLibrary.part08.rar
http://rapidshare.com/files/229082859/DigitalTutors_MentalRay_NodesLibrary.part09.rar
http://rapidshare.com/files/229162493/DigitalTutors_MentalRay_NodesLibrary.part10.rar
http://rapidshare.com/files/229142167/DigitalTutors_MentalRay_NodesLibrary.part11.rar
http://rapidshare.com/files/229306671/DigitalTutors_MentalRay_NodesLibrary.part12.rar
http://rapidshare.com/files/229295496/DigitalTutors_MentalRay_NodesLibrary.part13.rar
http://rapidshare.com/files/229314004/DigitalTutors_MentalRay_NodesLibrary.part14.rar
Digital-tutors - Character and Scene Development in ZBrush
An in-depth guide to sculpting, texturing, and rendering final compositions.
Item #: ZBT-1082
Software Requirement: ZBrush 3.1 and up, Maya 2009 and up
Run Time: 5 hrs. 46 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.30 lbs
Create polished characters and more appealing scenes.
Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction,
sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.
Popular highlights include:
* Composition and Layout
* Working from Sketch
* Creating ZSphere Base
* Adaptive Skins
* Character Posing
* Re-working Topology
* Quick Shaping the Model
* Character Interaction
* Adding Multiple Pieces with ZSpheres
* Appending Subtools
* Adding Temporary Materials
* Custom Alphas and Textures
* Exaggerating Features for Appeal
* Creating UVs in ZBrush
* Polypainting
* Converting Polypaints to Texture Maps
* Exporting Displacement Maps
* Exporting Normal Maps
* Exporting Geometry from ZBrush
* Importing Geometry into Maya
* 3-point Lighting Setup
* Camera Placement
* Subsurface Scattering Effects
* Approximations for High-quality Displacement
* Using Final Gather with Subsurface Scattering
* Adjusting Render Stats of Objects
* Rendering Scenes in Multiple Passes
* Outputting Color, Occlusion, and Depth Passes
* Compositing Multiple Passes with Photoshop
* Depth-of-field Effects to Final Render
Lesson Outline:
1. Introduction and Project Overview 0:58
2. Building the ZSphere skeleton 8:07
3. Finishing the ZSphere skeleton 12:24
4. Positioning the adaptive skin 5:53
5. Creating the basic shapes 5:50
6. Redrawing the mouth topology 11:52
7. Adding the eyes 8:14
8. Sculpting the body 9:09
9. Shaping the tentacles 7:45
10. Sculpting the mouth area 8:04
11. Adding the tongue with ZSpheres 8:04
12. Shaping and sculpting the tongue 6:07
13. Sculpting the inside of the mouth 11:49
14. Building the fish with ZSpheres 7:39
15. Detailing the fish 10:49
16. Adding the teeth 8:28
17. Adding the saliva and hair 8:18
18. Previewing with materials 4:20
19. Polypainting the squid's body 10:48
20. Using custom alphas to detail the tentacles 5:09
21. Painting the eyes 4:21
22. Painting the tongue 5:42
23. Painting the fish 7:23
24. Detailing and painting the ground 6:40
25. Preparing assets for export and creating UVs 5:20
26. Exporting textures from ZBrush 6:10
27. Exporting geometry from ZBrush 4:58
28. Exporting normal and displacement maps 6:04
29. Importing ZBrush geometry into Maya 6:18
30. Adding lights to Maya scene 7:06
31. Adding materials to characters' eyes and teeth 9:16
32. Creating subsurface materials for character's body 9:16
33. Connecting color maps to SSS materials 9:33
34. Creating a SSS back scattering map in ZBrush 11:14
35. Building SSS shader for character's toungue 11:08
36. Adjusting render stats of geometry for proper reflections and refractions 9:07
37. Creating pools of water under the squid character 10:55
38. Independently controlling final gather and reflection results 5:51
39. Utilizing approxinations for high quality displacement effects 12:09
40. Finalizing light setup 9:36
41. Setting up render layers in Maya 13:56
42. Compositing color and occlusion passes in Photoshop 8:19
43. Adding depth-of-field effects and retouching image in Photoshop 6:30
Total Run Time:
5:46:60
download link
http://rapidshare.com/files/228116563/z.part1.rar
http://rapidshare.com/files/228138158/z.part2.rar
http://rapidshare.com/files/228181509/z.part3.rar
http://rapidshare.com/files/228215225/z.part4.rar
http://rapidshare.com/files/228328503/z.part5.rar
http://rapidshare.com/files/228278476/z.part6.rar
Digital-Tutors:Character Creation in ZBrush
Software: ZBrush 3.1 and up, Subtool Master (free plugin)
Run Time: 4 hrs. 10 min., 2 discs
Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.
Popular highlights include:
* Creating ZSphere Base Meshes
* Adding ZSpheres Symmetrically
* Making Adaptive Skins
* Creating Custom Alphas
* Stylized Sculpting
* Character Proportions
* Look and Appeal
* Creating Hard-surface Models with Topology Tools
* Modifying Subtools with Subtool Master
* Prototyping Clothing and Accessories
* Creating Clothing with the Topology Tools
* Extracting Clothing from Existing Geometry
* Using Subtool Master with Materials
* Transforming ZSpheres
* Sculpting Detail into Meshes
* Sculpting Fine Detail with Alphas and Strokes
* Selecting Geometry using Polygroups
* Deleting Geometry
* Creating Fitted Accessories with Topology Tools
* Extracting Geometry from Existing Meshes
* Appending Subtools
* Subtool Master to Manipulate Subtools
* Using Masks Creatively with Primitives
* Converting Primitives to Polygon Meshes
Lesson Outline:
1. Introduction and Project Overview 1:45
2. Blocking in the body with ZSpheres 11:28
3. Building the hand with ZSpheres 12:57
4. Creating the adaptive skin 4:08
5. Using the Move brush to shape the body 8:00
6. Refining the shape of the hands 7:00
7. Refining the shape of the feet 7:51
8. Shaping the character's head 7:13
9. Blocking in large muscle shapes 14:18
10. Creating hard edges with custom alphas 6:56
11. Adding stylized lines to the form of the body 10:24
12. Stylizing the face and head 10:38
13. Detailing the hands and arms 9:48
14. Detailing the feet and legs 8:51
15. Building the cape using the Topology tools 9:38
16. Finishing the base cape geometry 8:40
17. Sculpting the character's cape 6:18
18. Using Extract to create costume elements 6:35
19. Using Topology to create the mask 5:52
20. Creating the canisters with ZBrush primitives 5:11
21. Extracting a strap for the power canisters 6:41
22. Building a base for the gun 5:34
23. Detailing the gun 9:05
24. Adding the canister slot and tubes to the gun 5:41
25. Finishing and merging the gun 4:48
26. Adding straps and placing the gun 6:20
27. Extracting the character's eyes 9:15
28. Adding the cape snaps 5:13
29. Creating the belt emblem with the Topology tools 5:40
30. Finishing the belt emblem 9:12
31. Adding materials to the character 5:50
32. Creating costume variations - The Anti-hero 13:31
Total Run Time:
4:10:38
download link
http://rapidshare.com/files/228534420/New_Folder__10_.part01.rar
http://rapidshare.com/files/228546692/New_Folder__10_.part02.rar
http://rapidshare.com/files/228560781/New_Folder__10_.part03.rar
http://rapidshare.com/files/228410342/New_Folder__10_.part04.rar
http://rapidshare.com/files/228426187/New_Folder__10_.part05.rar
http://rapidshare.com/files/228440583/New_Folder__10_.part06.rar
http://rapidshare.com/files/228453622/New_Folder__10_.part07.rar
http://rapidshare.com/files/228470442/New_Folder__10_.part08.rar
http://rapidshare.com/files/228481172/New_Folder__10_.part09.rar
http://rapidshare.com/files/228491528/New_Folder__10_.part10.rar
http://rapidshare.com/files/228500526/New_Folder__10_.part11.rar
http://rapidshare.com/files/228513498/New_Folder__10_.part12.rar
http://rapidshare.com/files/228520323/New_Folder__10_.part13.rar
Digital Tutors The Artists Guide to MEL
* Creating if/for Loops
* Storing Scripts as Procedures
* Sourcing and Executing
* Multi-line MEL Scripts
* Opening External Applications with MEL
* Building Custom Marking Menus
* Variable Naming Conventions
* Understanding Variable Types
* Building an Incremental Save Script
* Concatenating Strings and Integers
* Get Attributes into Variables
* Using If Statements
* Expressions in Expression Editor
* Creating ScriptNodes
* Accessing Array Contents
* Building User Interfaces
* Building Custom Tools
* Using Match and Substitute Strings
Download
http://rapidshare.com/files/227488284/Digital_Tutors_-_The_Artist_s_Guide_To_Mel.part1.rar
http://rapidshare.com/files/227504547/Digital_Tutors_-_The_Artist_s_Guide_To_Mel.part2.rar
http://rapidshare.com/files/227521358/Digital_Tutors_-_The_Artist_s_Guide_To_Mel.part3.rar
http://rapidshare.com/files/227527084/Digital_Tutors_-_The_Artist_s_Guide_To_Mel.part4.rar
Gnomonology- Desigin with digital-clay
In this tutorials, Cesar Dacol Jr. gives us a master class on how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. As a veteran of the visual effects industry,
Cesar passes along techniques used by make-up effects artists for decades. Using Layers, Morph Targets and ZBrush's sculpting brushes he uses a complete sculpting workflow for designing details in a traditional sculpting workflow with all the advantages of digital clay.
Download Links:
http://rapidshare.com/files/228788059/GMD.part1.rar
http://rapidshare.com/files/228762430/GMD.part2.rar
Digital-Tutors Fundamentals of Maya: Mastering Render Nodes
Author: webmaster | 5 December 2008 | Views: 561
Enhance the visual quality of your work with over 2 hours of project-driven training.
Ideal for beginner to intermediate users.
Size : 203 MB
download link
http://rapidshare.com/files/227729673/digital-tutors_maya_render_nodes.part1.rar
http://rapidshare.com/files/227716008/digital-tutors_maya_render_nodes.part2.rar
Digital Tutors : Digital Tutors - Mental Ray Nodes In Maya
Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:
* Overview of Common mental ray Materials
* Simulating Glass & Water with Dielectric Materials
* Setting up Dielectric-to-Dielectric Material Interactions
* Simulating Glossy Reflective Surfaces with DGS Material
* Generating Realistic Automotive Renders with Car Paint Phenomena
* Mimicking Light through Skin with Subsurface Scattering
* Creating Multi-node mental ray Shading Networks
* Controlling Texture Placement Using Rotational Matrices
* Overview of mental ray?s Procedural Textures
* Utilizing Maya?s Procedural Shaders in a mental ray Network
* Constructing Custom Phenomena
* Understanding the Various Types of Ambient Occlusion
* Applying Real-world Lighting Data to mental ray Lights
* Using mental ray Lights that Emit Color Based on Temperature
* Creating Caustic Effects with Photonic Materials
* Overview of mental ray's Architectural Material
* Generating Realistic Outdoor Renders Using Physical Sky Shader
Source: http://www.digitaltutors.com/store/product.php?productid=2622&cat=0&page=1#tabs
download link
http://rapidshare.com/files/227763767/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part1.rar
http://rapidshare.com/files/227754193/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part2.rar
http://rapidshare.com/files/227774448/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part3.rar
http://rapidshare.com/files/227744047/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part4.rar
http://rapidshare.com/files/227778787/Digital_Tutors__Digital_Tutors_-_Mental_Ray_Nodes_In_Maya.part5.rar
Digital Tutors - Render Passes in Maya 2009 | RS
Software: Maya 2009 and up
Run Time: 2 hrs. 3 min., 1 discs
Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.
Popular highlights include:
* Overview of Render Layers
* Render Layer Overrides
* Material Overrides
* Overview of Frame Buffers
* Creating Render Passes
* Associating Passes with Render Layers
* Creating Pass Sets to Organize Render Passes
* Building Contribution Maps
* Object-centric Contribution Maps
* Light-centric Contribution Maps
* Rendering Multi-channel EXR Files
* Organizing Rendered Passes with Render Tokens
* Creating Custom Frame Buffers
* Altering Materials' Frame Buffer Contributions
* Using SSS Materials with Passes
* Utilizing Render Layers and Render Passes Together
* Exporting Compositing Data to Toxik
download link
http://rapidshare.com/files/227387393/Digital_Tutors_-_Render_Passes_in_Maya_2009.part1.rar
http://rapidshare.com/files/227400463/Digital_Tutors_-_Render_Passes_in_Maya_2009.part2.rar
http://rapidshare.com/files/227411946/Digital_Tutors_-_Render_Passes_in_Maya_2009.part3.rar
full cd in 3 parts
enjoy!
simply maya ball throw animation
Description:
The ball pick up and throw is intended to help break new Maya users into the world of keyframe animation.
You will learn how to set up your character in a starting pose then work your way through key framing individual
joints to start making the model move in the desired way.
Once you have the animation blocked in by keyframing you will then learn how to start editing keys using other tools like the graph editor and dope sheet to loose up your character motions even more.
This tutorial is great for anyone interested in taking their first steps in animation and its work flow.
download link
http://rapidshare.com/files/227668507/ball_throw_animation.part1.rar
http://rapidshare.com/files/227686122/ball_throw_animation.part2.rar
http://rapidshare.com/files/227701670/ball_throw_animation.part3.rar
Digital Tutors - Stereoscopic 3D In Maya(4 parts in full cd)
- Create audience excitement and interactive experiences.
- Learn practical workflows to making stereoscopic 3D imagery with Maya 2009.
- Gain total control over the camera, characters, and environments
to create one of the most powerful effects in cinema.
- Contains over 2 hours of project based training and step-by-step examples for any artist.
Popular highlights include:
- Stereoscopy Overview
- Rules of Safe Stereo
- Anaglyph Filtering
- Previewing Stereo Images
- Zero Parallax
- Interaxial Separation
- Frustrum
- Customizing a Safe Volume
- Creating Custom Stereo Rigs
- Rendering Stereo Images
- Compositing Stereo Pairs in After Effects
- Anaglyph Effects in Photoshop
- Loading Built-in Stereo Rigs
- Python Scripting to Modify Stereo Rigs
- Stereo Camera Settings and Defaults
- Off-Axis Camera Types
- Converged Camera Types
- Parallel Stereo Camera Types
- Extending Maya Stereo Camera with Expressions
- Cross Converged Viewing
- Parallel Pair Viewing
Lesson Outline:
1. Introduction and Project Overview (1:37)
2. Creating a Stereo Image (9:38)
3. Learning to render Stereo pairs (9:02)
4. Defining Stereoscopic (1:12)
5. Explaining the different types of filters (4:44)
6. Controlling Zero Parallax and Interaxial Separations (8:03)
7. Covering the rules of Stereo (3:49)
8. Utilzing Stereo Display Controls (7:09)
9. Creating custom safe Stereo guide (8:37)
10. Working with a converged Stereo camera (6:32)
11. Using the parallel Stereo camera (2:58)
12. Loading custom Stereo camera rigs (10:15)
13. Creating a custom Stereo rig using Python (4:20)
14. Setting default values in the custom Stereo rig (9:26)
15. Adding expressions to the custom Stereo rig (7:51)
16. Setting up Shelf Buttons to automate the custom camera (6:48)
17. Creating an Anaglyph image in Photoshop (8:03)
18. Building an Anaglyph image sequence in After Effects (2:56)
19. Creating a Stereo pipeline for color corrections (9:00)
download link
Code:
http://rapidshare.com/files/226614953/BM.part4.rar
http://rapidshare.com/files/225959754/BM.part3.rar
http://rapidshare.com/files/225853739/BM.part2.rar
http://rapidshare.com/files/225881660/BM.part1.rar
Evermotions Archinteriors Vol. 1
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 1 comprises of ten textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.47.03 or newest.
more info:
Code:
http://www.evermotion.org/item_159_archinteriors_1.html
download link
http://rapidshare.com/files/236372195/Archinteriors_Vol.max.01.part1.rar
http://rapidshare.com/files/236324458/Archinteriors_Vol.max.01.part2.rar
Evermotions Archinteriors Vol. 2
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 2 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.47.03 or newest.
more info:
Code:
http://www.evermotion.org/item_179_archinteriors_2.html
download:
link
http://rapidshare.com/files/236350707/Archinteriors_Vol.max._02.part1.rar
http://rapidshare.com/files/236334257/Archinteriors_Vol.max._02.part2.rar
Evermotions Archinteriors Vol. 3
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 3 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 8 or higher and vray 1.47.03 or newest.
info:
Code:
http://www.evermotion.org/item_202_archinteriors_3.html
download:
Code:
http://rapidshare.com/files/236411742/Archinteriors_Vol.max._03.part1.rar
http://rapidshare.com/files/236392157/Archinteriors_Vol.max._03.part2.rar
http://rapidshare.com/files/236412380/Archinteriors_Vol.max._03.part3.rar
Evermotions Archinteriors Vol. 4
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 4 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
more info:
Code:
http://www.evermotion.org/item_209_archinteriors_4.html
download:
Code:
http://rapidshare.com/files/236457004/Archinteriors_Vol.max._04.part1.rar
http://rapidshare.com/files/236430692/Archinteriors_Vol.max._04.part2.rar
Evermotions Archinteriors Vol. 5
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 5 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.5 R2 or newest.
more info:
Code:
http://www.evermotion.org/item_211_archinteriors_5.html
download:
Code:
http://rapidshare.com/files/236621606/Archinteriors_Vol.max_05.part1.rar
http://rapidshare.com/files/236492556/Archinteriors_Vol.max_05.part2.rar
http://rapidshare.com/files/236473766/Archinteriors_Vol.max_05.part3.rar
http://rapidshare.com/files/236477239/Archinteriors_Vol.max_05.part4.rar
Evermotions Archinteriors Vol. 6
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 6 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.5 R2 or newest.
more info:
Code:
http://www.evermotion.org/item_215_archinteriors_6.html
download:
Code:
http://rapidshare.com/files/236539983/Archinteriors_Vol.max._06.part01.rar
http://rapidshare.com/files/236506165/Archinteriors_Vol.max._06.part02.rar
http://rapidshare.com/files/236518644/Archinteriors_Vol.max._06.part03.rar
http://rapidshare.com/files/236541935/Archinteriors_Vol.max._06.part04.rar
Evermotions Archinteriors Vol. 7
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 7 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.5 R2 or newest.
more info:
Code:
http://www.evermotion.org/item_219_archinteriors_7.html
download:
Code:
http://rapidshare.com/files/236567381/Archinteriors_Vol.max_07.part1.rar
http://rapidshare.com/files/236552460/Archinteriors_Vol.max_07.part2.rar
http://rapidshare.com/files/236558185/Archinteriors_Vol.max_07.part3.rar
Evermotions Archinteriors Vol. 10
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 10 comprises of 10 textured and shadered visualization scenes ready to be rendered. Just buy and click render!
This production is prepared only for 3ds max 7 or higher and vray 1.5 R2 or newest.
more info:
Code:
http://www.evermotion.org/item_230_archinteriors_10.html
download:
Code:
http://rapidshare.com/files/236577753/Archinteriors_Vol.max._10.part1.rar
http://rapidshare.com/files/236580480/Archinteriors_Vol.max._10.part2.rar
Evermotions Archinteriors Vol. 11
Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors CD and learn commercial rendering set-up. Make money from professional visualizations. Archinteriors vol. 11 comprises of 10 textured and shadered visualization scenes ready to be rendered.
In all scenes we used Ligth Cache and Irradiance Maps to calculate GI. Render times are relatively low. If you want have faster render times just change preset for the Irradiance map. If you want use this technique for animation just switch mode for Irradiance map to "Multiframe incremental" and for Light Cache to "Fly-through".
This CD is prepared for Vray 1.5 (or newer) and 3ds max 8. In older version of 3ds max it wouldn't open.
more info:
Code:
http://www.evermotion.org/item_235_archinteriors_11.html
download:
Code:
http://rapidshare.com/files/236606275/Archinteriors_Vol._max_11.part1.rar
http://rapidshare.com/files/236584540/Archinteriors_Vol._max_11.part2.rar
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