[ES-RS] Next-Gen Characters in ZBrush
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[ES-RS] Next-Gen Characters in ZBrush
Digital-Tutors Detailing Next-Gen Characters in ZBrush
A production-based approach to character creation for games
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games,
methods of sculpting, generating and applying maps, and adding character enhancements for appeal.
Contains over 5 hours of project-based training for artists learning the creative processes of modeling and
sculpting characters for next-generation games.
Popular highlights include:
Character Refinement
Adding Appeal for Enhancement
Additive Sculpting Techniques
Subtractive Sculpting Techniques
UV Tools and Techniques
Creating Usable UV Layouts
Strategically Combining UV Shells
Preparing Geometry for Sculpting
Exporting Geometry from Maya
Importing Geometry to ZBrush
Appending Subtools
Morph Targets
Subdividing Geometry
Sculpting Organic Shapes
Masks and Deformation
for Detail
Adding Flexibility
with 3D layers
Stencils to Add
Details
Creating Custom Alphas
Hard Surface Detailing
Integrating Geometry with Detail
Combining Brushes and Strokes
Adding Texture with Alphas
Exporting Normal Maps
Using ZMapper to Create Normal Maps
Applying Normal Maps in Maya
Download link :
A production-based approach to character creation for games
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games,
methods of sculpting, generating and applying maps, and adding character enhancements for appeal.
Contains over 5 hours of project-based training for artists learning the creative processes of modeling and
sculpting characters for next-generation games.
- Code:
Info : http://www.digitaltutors.com/store/product.php?productid=3461&cat=0&page=1
Popular highlights include:
Character Refinement
Adding Appeal for Enhancement
Additive Sculpting Techniques
Subtractive Sculpting Techniques
UV Tools and Techniques
Creating Usable UV Layouts
Strategically Combining UV Shells
Preparing Geometry for Sculpting
Exporting Geometry from Maya
Importing Geometry to ZBrush
Appending Subtools
Morph Targets
Subdividing Geometry
Sculpting Organic Shapes
Masks and Deformation
for Detail
Adding Flexibility
with 3D layers
Stencils to Add
Details
Creating Custom Alphas
Hard Surface Detailing
Integrating Geometry with Detail
Combining Brushes and Strokes
Adding Texture with Alphas
Exporting Normal Maps
Using ZMapper to Create Normal Maps
Applying Normal Maps in Maya
Download link :
- Code:
http://w13.easy-share.com/f/1325952937.html
- Code:
http://rapidshare.com/files/101521240/DT-DetNGenChaInZBrush.txt
- Code:
Pass : www.khm3r.us
Similar topics
» Creating Cartoon Characters in Maya
» Digital Tutors - Rigging Next Gen Characters in XSI
» Digital Tutors Creating Cartoon Characters in 3Ds Max
» Digital Tutors - Rigging Next Gen Characters in XSI
» Digital Tutors Creating Cartoon Characters in 3Ds Max
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