Urban Environment Creation in Maya
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Urban Environment Creation in Maya
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists.
Popular highlights include:
* Hard Surface Modeling Techniques
* Modeling with Texture
* Modeling to a Camera
* Strategically Adding Detail
* Simulating Aging and Decay
* UV Layout Techniques
* Using UV Snapshots
* Integrating Maya and Photoshop
* Generating Displacement Maps
* Texture Painting with Photoshop
* Layering Textures
* Tiling Textures
* Generating Procedural Maps
* Adding Architectural Elements
* Creating Interior Illusions with Textures
* Connecting Maya Texture Nodes
* Complex Scene Management
* Scene Optimization for Rendering
Lesson Outline:
1. Introduction and project overview 1:08
2. Overview of project techniques 3:07
3. Overview of tools that will be used in this project 3:23
4. Blocking in the set with simple shapes 6:40
5. Building the alley surface, curb and ground 5:48
6. Detailing the alley surface 10:31
7. Adding architectural detail to a foreground building 10:36
8. Modeling the doorway and door 13:52
9. Building the doorknob 11:36
10. Building a large window 9:20
11. Modeling the quoins (corner blocks) 10:00
12. Using Duplicate to build an iron railing 13:43
13. Adding a phone pole, utility box and wire 13:01
14. Building some foreground pipes 7:20
15. Combining building "c" and adding an arch 11:06
16. Beveling the corner and cutting out the windows 4:44
17. Adding structure to the windows 14:09
18. Putting shutters on the arch's window 5:57
19. Modeling damage into the arch 5:49
20. Adding corner blocks to the bottom of the arch 6:17
21. Building barrel tiles for the roof of the arch 8:16
22. Adding steps and creating more "wear and tear" 5:57
23. Adding architectural details to building "b" 6:13
24. Adding a door and doorknob 8:43
25. Building boxes to simulate interiors 5:39
26. Adding ladders and cans to the alley 8:49
27. Finishing the alley by adding debris, an antennae and building "d" 8:54
28. Laying out UVs for alley surface 10:47
29. Breaking apart UVs for building "a" 15:05
30. Transferring UVs between multiple objects 5:47
31. Using Automap and Unfold to layout UVs for the window frame 7:06
32. Laying out UVs for building "c" 10:10
33. Laying out and transferring UVs on roof tiles 9:23
34. Explanation of texture map location and methodology 3:02
35. Applying a procedural wood texture to the door and window frames 6:28
36. Applying a file texture to the door 3:49
37. Applying procedural textures to other attributes 3:37
38. Mapping color and bump attributes 5:31
39. Using tiling to map main alley 3:35
40. Adding dirt with a layered texture 6:38
41. Using UV Snapshot and Photoshop to paint texture 9:20
42. Adding graffiti to the wall by using a layered 2d projection 11:27
43. Baking out texture and UV information on the arch 5:32
44. Using Photoshop to paint detail onto the arch 13:16
45. Applying a displacement map onto the roof tiles 4:02
46. Creating the illusion of an interior with texture 3:53
47. Adding background elements - building "d" and sky image 4:37
48. Conclusion 1:18
Total Run Time:
6:05:01
- Code:
http://rapidshare.com/files/27238905/UECM.part01.rar
http://rapidshare.com/files/27240930/UECM.part02.rar
http://rapidshare.com/files/27242765/UECM.part03.rar
http://rapidshare.com/files/27244454/UECM.part04.rar
http://rapidshare.com/files/27245918/UECM.part05.rar
http://rapidshare.com/files/27247446/UECM.part06.rar
http://rapidshare.com/files/27249021/UECM.part07.rar
http://rapidshare.com/files/27250368/UECM.part08.rar
http://rapidshare.com/files/27251630/UECM.part09.rar
http://rapidshare.com/files/27253037/UECM.part10.rar
http://rapidshare.com/files/27254465/UECM.part11.rar
http://rapidshare.com/files/27254759/UECM.part12.rar
Similar topics
» Digital-tutors: Urban Environment Creation in Maya [HF]
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» Gnomon 3DS Max Environment Creation for Production
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