VTC Video lessons for Carrara 6 pro
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VTC Video lessons for Carrara 6 pro
VTC Video lessons for Carrara 6 pro | 755 Mb
Description: Training video course on all the well-known program Carrara 6. It will be useful primarily to those who have just touched this program. However, experts also find it a lot of useful things. Everything is available, the Company Virtual Training Company broom does not breed! (Attention! This is a complete course, the one that sold on the site.)
Manufacturer: Virtual Training Company
Language: English
Duration: 19 hours
Author: Mark Bremmer
Video codec: QuickTime
Video: QuickTime (. MOV), 800 x 600
Audio: 3ivX, 38 kbit /
----Content:
Introduction
Introduction / Terminology / Scope (05:36)
New in Carrara Pro 6 pt. 1 (6:39)
New In Carrara Pro 6 pt. 2 (5:56)
Interface
Interface Tour (04:38)
Room Tour / Assembly pt. 1 (6:04)
Room Tour / Assembly pt. 2 (6:36)
Room Tour / Model (05:15)
Room Tour / Storyboard (04:23)
Room Tour / Texture (03:46)
Room Tour / Render (02:50)
Browser / Content Manager (03:57)
General 3D Best Methods (03:53)
Preferences (04:33)
Using The Cameras
The Three Basic Cameras (06:37)
Camera Properties pt. 1 (6:42)
Camera Properties pt. 2 (5:12)
Using Cameras For Navigating Your 3D Space (04:21)
Navigating With Track / Dolly / Pan / Bank Tools (06:38)
Advanced Motion Paths For Camera Movement (06:31)
Creating Scenes
Using the Universal Manipulator (04:38)
Primitive Objects (06:16)
Creating Text Objects (06:34)
Formula Objects (02:32)
Creating Plants (02:39)
Ocean Primitive (05:48)
Exploring the Scene Wizard and Browser (06:41)
Creating Your Own Carrara Library of Objects (05:48)
Importing 3D Models (03:47)
Managing Scene Elements
Setting Up a Scene (05:47)
Grouping / Nesting and Hotpoints (07:08)
Moving / Scaling and Rotating (06:37)
Aligning / Duplicating / Distributing and Spacing Objects (06:37)
Using the Eye Dropper (04:21)
Advanced Scene Management (06:57)
Lighting a Scene
Scene Lighting Controls (07:11)
Using the Distant Light (05:05)
Using the Spot Light pt. 1 (6:33)
Using the Spot Light pt. 2 (6:43)
Using the Bulb Light (05:42)
Using the Anything Glows Light (06:52)
Environment Light Tool (06:23)
Using the Shape and Tube Light (05:10)
Master Lights (06:35)
Moon and Sun Light (06:58)
Best Methods For Lighting (06:39)
Advanced Special Lighting Effects (07:00)
Advanced HDRI and IBL lighting pt. 1 (5:45)
Advanced HDRI and IBL lighting pt. 2 (5:49)
Advanced Ambient Occlusion (06:14)
Modifiers and Behaviors
Using Modifiers and Behaviors (06:37)
Behaviors for Animation pt. 1 (6:21)
Behaviors for Animation pt. 2 (6:03)
The Carrara 6 Modelers
Comparing Spline / Vertex and Metaball Modelers (05:48)
Spline Modeler
Creating Cross Sections (06:30)
Creating a Jet Engine (06:54)
Jet Engine Continued (06:56)
Advanced Importing From Drawing Programs (06:33)
Advanced Additional Imports (06:42)
Extrusion Methods pt. 1 (6:50)
Extrusion Methods pt. 2 (with Compounds) (04:36)
Vertex Modeler
Vertex Room Basics (06:41)
Selecting Deleting Dissolving (06:33)
Polylines Sweeps (06:05)
Dynamic Extrusion (06:18)
Lathing and Lofting (06:57)
Tool Integration / Creasing / Smoothing (06:41)
Linking / Polygon Tool / Tesselate and Add Tool (06:44)
Boolean (07:01)
Cut Tool (04:26)
Subdivision Smoothing and Soft Selection (06:28)
Symmetry Change and Drawing Plane (06:52)
Edge Tools pt. 1 (6:03)
Edge Tools pt. 2 (6:47)
Pro Tool Modeling (06:42)
Gordon / Coons / Ruled and Double (06:59)
Bridge Tool (06:15)
Advanced Displacement Painting pt. 1 (6:40)
Advanced Displacement Painting pt. 2 (6:07)
Advanced UV Mapping pt. 1 (6:47)
Advanced UV Mapping pt. 2 (6:39)
Advanced UV Mapping pt. 3 (7:03)
Advanced UV Mapping pt. 4 (6:44)
Advanced UV Mapping pt. 5 (4:33)
Advanced Morph Targets pt. 1 (6:03)
Advanced Morph Targets pt. 2 (6:46)
Metaball Modeler
Using the Metaball Modeler pt. 1 (6:07)
Using the Metaball Modeler pt. 2 (6:11)
Plant Modeler
Building Plants pt. 1 (6:37)
Building Plants pt. 2 (6:43)
Building Plants pt. 3 (6:44)
Building Plants pt. 4 (6:11)
Make a Bush (06:36)
Advanced Custom Leaves pt. 1 (6:35)
Advanced Custom Leaves pt. 2 (6:56)
Creating Terrains and Skies
Introduction to Terrain Objects (06:31)
Creating and Modifying a Terrain (06:16)
Using the Map Editor (06:46)
Terrain Shader (06:26)
Creating Realistic Skies (06:59)
Hair
Creating Hair pt. 1 (6:43)
Creating Hair pt. 2 (Groups) (06:49)
Guide Hair and Density (06:17)
Guide Hair and Curling (06:51)
Guide Hair Addition Draping (06:58)
Advanced Domain Selection (07:07)
Advanced Symmetry and Hair Groups (06:55)
Advanced Resets Styling Drapes (06:43)
Advanced PostDrape Styling pt. 1 (5:02)
Advanced PostDrape Styling pt. 2 (6:51)
Advanced Shader Control (06:38)
Advanced Texture Map Controls (05:16)
Using the Replicators
What are the Two Replicators? (6:54)
The Replicator pt. 1 (6:38)
The Replicator pt. 2 (4:03)
Animated Replicator (06:49)
The Surface Replicator pt. 1 (7:02)
The Surface Replicator pt. 2 (7:00)
Advanced Shader Map Surface Rep (06:54)
Using Shaders
Shader Introduction (05:46)
Shader Tree and Basic Shader Functions (06:31)
Using the Shader Tree and Applying Shaders (06:50)
Mixer (06:54)
Multichannel Mixer (05:54)
Working With Texture Maps (06:48)
Texture Maps / Reference Shader (06:05)
Displacement Maps pt. 1 (6:49)
Displacement Maps pt. 2 (6:54)
Shader Domains and Layer Lists Domains pt. 1 (6:46)
Layer List Domains pt. 2 (6:33)
Layer List Domains pt. 3 (6:54)
Layer List Domains pt. 4 (6:51)
Layer List Domains pt. 5 (7:03)
Translucence (07:01)
Subsurface Scattering pt. 1 (5:50)
Subsurface Scattering pt. 2 (6:54)
Transparency with Absorbtion pt 1 (7:06)
Transparency with Absorbtion pt. 2 (6:30)
Advanced Complex Shader Development (06:45)
Advanced Animated Displacement Mapping pt. 1 (6:49)
Advanced Animated Displacement Mapping pt. 2 (5:02)
Advanced Refraction and Reflection pt. 1 (6:37)
Advanced Refraction and Reflection pt. 2 (6:39)
Advanced The Terrain Shader pt. 1 (6:41)
Advanced The Terrain Shader pt. 2 (5:42)
Advanced Elevation controls (06:41)
Advanced Shader Plug-ins pt. 1 (6:34)
Advanced Shader Plug-ins pt. 2 (6:52)
Adding Natural and Environmental Elements
Using Particles pt. 1 (6:39)
Using Particles pt. 2 (6:56)
Using Particles pt. 3 (6:51)
Advanced Animating Particle Maps (06:33)
Fire (05:52)
Fountains (03:46)
Fog (05:27)
Adding Volumetric Clouds (06:53)
Animating a Scene
Working With Keyframes (06:28)
Tweeners (06:55)
Motion Paths (06:57)
Using Physics (06:42)
Advanced NonLinear Animation (06:55)
Advanced Timeline Graph Editor (04:14)
Advanced Camera Animation and Effects (07:00)
Character Animation
Basic Rigging (06:54)
Inverse Kinematics (06:55)
Weightmap Painting (07:04)
Bones with Symmetry pt. 1 (6:50)
Bones with Symmetry pt. 2 (2:15)
Motion for Organics pt. 1 (6:50)
Motion for Organics pt. 2 (7:01)
Motion Constraints For Robots (06:26)
Advanced Rigging Morph Targets (06:45)
Rendering
Best-methods For Rendering pt. 1 (6:26)
Best-methods For Rendering pt. 2 (6:56)
Choosing a Render Engine (06:42)
Rendering Still Images (06:57)
Rendering Animations (06:42)
Rendering With Global Illumination (06:34)
Ambient Occlusion (06:40)
Rendering Irradiance Maps (03:31)
Rendering Caustics (05:42)
Rendering G-Buffers (06:27)
Batch and Network Rendering (06:41)
Conclusion
Wrap-Up and Resources (04:49)
Contact Information (01:01)
Work Files
Download from Hotfile
fileserve
(Cheers with interchangable links)
Description: Training video course on all the well-known program Carrara 6. It will be useful primarily to those who have just touched this program. However, experts also find it a lot of useful things. Everything is available, the Company Virtual Training Company broom does not breed! (Attention! This is a complete course, the one that sold on the site.)
Manufacturer: Virtual Training Company
Language: English
Duration: 19 hours
Author: Mark Bremmer
Video codec: QuickTime
Video: QuickTime (. MOV), 800 x 600
Audio: 3ivX, 38 kbit /
----Content:
Introduction
Introduction / Terminology / Scope (05:36)
New in Carrara Pro 6 pt. 1 (6:39)
New In Carrara Pro 6 pt. 2 (5:56)
Interface
Interface Tour (04:38)
Room Tour / Assembly pt. 1 (6:04)
Room Tour / Assembly pt. 2 (6:36)
Room Tour / Model (05:15)
Room Tour / Storyboard (04:23)
Room Tour / Texture (03:46)
Room Tour / Render (02:50)
Browser / Content Manager (03:57)
General 3D Best Methods (03:53)
Preferences (04:33)
Using The Cameras
The Three Basic Cameras (06:37)
Camera Properties pt. 1 (6:42)
Camera Properties pt. 2 (5:12)
Using Cameras For Navigating Your 3D Space (04:21)
Navigating With Track / Dolly / Pan / Bank Tools (06:38)
Advanced Motion Paths For Camera Movement (06:31)
Creating Scenes
Using the Universal Manipulator (04:38)
Primitive Objects (06:16)
Creating Text Objects (06:34)
Formula Objects (02:32)
Creating Plants (02:39)
Ocean Primitive (05:48)
Exploring the Scene Wizard and Browser (06:41)
Creating Your Own Carrara Library of Objects (05:48)
Importing 3D Models (03:47)
Managing Scene Elements
Setting Up a Scene (05:47)
Grouping / Nesting and Hotpoints (07:08)
Moving / Scaling and Rotating (06:37)
Aligning / Duplicating / Distributing and Spacing Objects (06:37)
Using the Eye Dropper (04:21)
Advanced Scene Management (06:57)
Lighting a Scene
Scene Lighting Controls (07:11)
Using the Distant Light (05:05)
Using the Spot Light pt. 1 (6:33)
Using the Spot Light pt. 2 (6:43)
Using the Bulb Light (05:42)
Using the Anything Glows Light (06:52)
Environment Light Tool (06:23)
Using the Shape and Tube Light (05:10)
Master Lights (06:35)
Moon and Sun Light (06:58)
Best Methods For Lighting (06:39)
Advanced Special Lighting Effects (07:00)
Advanced HDRI and IBL lighting pt. 1 (5:45)
Advanced HDRI and IBL lighting pt. 2 (5:49)
Advanced Ambient Occlusion (06:14)
Modifiers and Behaviors
Using Modifiers and Behaviors (06:37)
Behaviors for Animation pt. 1 (6:21)
Behaviors for Animation pt. 2 (6:03)
The Carrara 6 Modelers
Comparing Spline / Vertex and Metaball Modelers (05:48)
Spline Modeler
Creating Cross Sections (06:30)
Creating a Jet Engine (06:54)
Jet Engine Continued (06:56)
Advanced Importing From Drawing Programs (06:33)
Advanced Additional Imports (06:42)
Extrusion Methods pt. 1 (6:50)
Extrusion Methods pt. 2 (with Compounds) (04:36)
Vertex Modeler
Vertex Room Basics (06:41)
Selecting Deleting Dissolving (06:33)
Polylines Sweeps (06:05)
Dynamic Extrusion (06:18)
Lathing and Lofting (06:57)
Tool Integration / Creasing / Smoothing (06:41)
Linking / Polygon Tool / Tesselate and Add Tool (06:44)
Boolean (07:01)
Cut Tool (04:26)
Subdivision Smoothing and Soft Selection (06:28)
Symmetry Change and Drawing Plane (06:52)
Edge Tools pt. 1 (6:03)
Edge Tools pt. 2 (6:47)
Pro Tool Modeling (06:42)
Gordon / Coons / Ruled and Double (06:59)
Bridge Tool (06:15)
Advanced Displacement Painting pt. 1 (6:40)
Advanced Displacement Painting pt. 2 (6:07)
Advanced UV Mapping pt. 1 (6:47)
Advanced UV Mapping pt. 2 (6:39)
Advanced UV Mapping pt. 3 (7:03)
Advanced UV Mapping pt. 4 (6:44)
Advanced UV Mapping pt. 5 (4:33)
Advanced Morph Targets pt. 1 (6:03)
Advanced Morph Targets pt. 2 (6:46)
Metaball Modeler
Using the Metaball Modeler pt. 1 (6:07)
Using the Metaball Modeler pt. 2 (6:11)
Plant Modeler
Building Plants pt. 1 (6:37)
Building Plants pt. 2 (6:43)
Building Plants pt. 3 (6:44)
Building Plants pt. 4 (6:11)
Make a Bush (06:36)
Advanced Custom Leaves pt. 1 (6:35)
Advanced Custom Leaves pt. 2 (6:56)
Creating Terrains and Skies
Introduction to Terrain Objects (06:31)
Creating and Modifying a Terrain (06:16)
Using the Map Editor (06:46)
Terrain Shader (06:26)
Creating Realistic Skies (06:59)
Hair
Creating Hair pt. 1 (6:43)
Creating Hair pt. 2 (Groups) (06:49)
Guide Hair and Density (06:17)
Guide Hair and Curling (06:51)
Guide Hair Addition Draping (06:58)
Advanced Domain Selection (07:07)
Advanced Symmetry and Hair Groups (06:55)
Advanced Resets Styling Drapes (06:43)
Advanced PostDrape Styling pt. 1 (5:02)
Advanced PostDrape Styling pt. 2 (6:51)
Advanced Shader Control (06:38)
Advanced Texture Map Controls (05:16)
Using the Replicators
What are the Two Replicators? (6:54)
The Replicator pt. 1 (6:38)
The Replicator pt. 2 (4:03)
Animated Replicator (06:49)
The Surface Replicator pt. 1 (7:02)
The Surface Replicator pt. 2 (7:00)
Advanced Shader Map Surface Rep (06:54)
Using Shaders
Shader Introduction (05:46)
Shader Tree and Basic Shader Functions (06:31)
Using the Shader Tree and Applying Shaders (06:50)
Mixer (06:54)
Multichannel Mixer (05:54)
Working With Texture Maps (06:48)
Texture Maps / Reference Shader (06:05)
Displacement Maps pt. 1 (6:49)
Displacement Maps pt. 2 (6:54)
Shader Domains and Layer Lists Domains pt. 1 (6:46)
Layer List Domains pt. 2 (6:33)
Layer List Domains pt. 3 (6:54)
Layer List Domains pt. 4 (6:51)
Layer List Domains pt. 5 (7:03)
Translucence (07:01)
Subsurface Scattering pt. 1 (5:50)
Subsurface Scattering pt. 2 (6:54)
Transparency with Absorbtion pt 1 (7:06)
Transparency with Absorbtion pt. 2 (6:30)
Advanced Complex Shader Development (06:45)
Advanced Animated Displacement Mapping pt. 1 (6:49)
Advanced Animated Displacement Mapping pt. 2 (5:02)
Advanced Refraction and Reflection pt. 1 (6:37)
Advanced Refraction and Reflection pt. 2 (6:39)
Advanced The Terrain Shader pt. 1 (6:41)
Advanced The Terrain Shader pt. 2 (5:42)
Advanced Elevation controls (06:41)
Advanced Shader Plug-ins pt. 1 (6:34)
Advanced Shader Plug-ins pt. 2 (6:52)
Adding Natural and Environmental Elements
Using Particles pt. 1 (6:39)
Using Particles pt. 2 (6:56)
Using Particles pt. 3 (6:51)
Advanced Animating Particle Maps (06:33)
Fire (05:52)
Fountains (03:46)
Fog (05:27)
Adding Volumetric Clouds (06:53)
Animating a Scene
Working With Keyframes (06:28)
Tweeners (06:55)
Motion Paths (06:57)
Using Physics (06:42)
Advanced NonLinear Animation (06:55)
Advanced Timeline Graph Editor (04:14)
Advanced Camera Animation and Effects (07:00)
Character Animation
Basic Rigging (06:54)
Inverse Kinematics (06:55)
Weightmap Painting (07:04)
Bones with Symmetry pt. 1 (6:50)
Bones with Symmetry pt. 2 (2:15)
Motion for Organics pt. 1 (6:50)
Motion for Organics pt. 2 (7:01)
Motion Constraints For Robots (06:26)
Advanced Rigging Morph Targets (06:45)
Rendering
Best-methods For Rendering pt. 1 (6:26)
Best-methods For Rendering pt. 2 (6:56)
Choosing a Render Engine (06:42)
Rendering Still Images (06:57)
Rendering Animations (06:42)
Rendering With Global Illumination (06:34)
Ambient Occlusion (06:40)
Rendering Irradiance Maps (03:31)
Rendering Caustics (05:42)
Rendering G-Buffers (06:27)
Batch and Network Rendering (06:41)
Conclusion
Wrap-Up and Resources (04:49)
Contact Information (01:01)
Work Files
Download from Hotfile
- Code:
http://hotfile.com/dl/62665890/cddce3e/VTC_Carrara6_pro.part1.rar.html
http://hotfile.com/dl/62665886/f90630f/VTC_Carrara6_pro.part2.rar.html
http://hotfile.com/dl/62665865/1ece026/VTC_Carrara6_pro.part3.rar.html
http://hotfile.com/dl/62665801/14b88f1/VTC_Carrara6_pro.part4.rar.html
http://hotfile.com/dl/62667545/5f2df26/VTC_Carrara6_pro.part5.rar.html
http://hotfile.com/dl/62667569/c0bc326/VTC_Carrara6_pro.part6.rar.html
http://hotfile.com/dl/62667575/697073a/VTC_Carrara6_pro.part7.rar.html
http://hotfile.com/dl/62667581/388c07e/VTC_Carrara6_pro.part8.rar.html
fileserve
- Code:
http://www.fileserve.com/file/VXESKQu/VTC_Carrara6_pro.part1.rar
http://www.fileserve.com/file/u9JKA2m/VTC_Carrara6_pro.part2.rar
http://www.fileserve.com/file/fkHDpjk/VTC_Carrara6_pro.part3.rar
http://www.fileserve.com/file/FfddxJw/VTC_Carrara6_pro.part4.rar
http://www.fileserve.com/file/EsNDdcu/VTC_Carrara6_pro.part5.rar
http://www.fileserve.com/file/AEnya6G/VTC_Carrara6_pro.part6.rar
http://www.fileserve.com/file/rBxXb67/VTC_Carrara6_pro.part7.rar
http://www.fileserve.com/file/HzXK7qB/VTC_Carrara6_pro.part8.rar
(Cheers with interchangable links)
Similar topics
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