CG Academy: 3DS Max Collection
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CG Academy: 3DS Max Collection
01. CG Academy: 3dsmax Workflow 1
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02. CG Academy: 3dsmax Workflow 2
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03. CG Academy: Modelling Fundamentals 1
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04. CG Academy: Modelling Fundamentals 2
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05. CG Academy: Modelling Fundamentals 3
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06. CG Academy: Modelling Fundamentals 4
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07. CG Academy: Advanced Modelling 1
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08. CG Academy: Advanced Modelling 2
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09. CG Academy: Texturing Fundamentals 1
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10. CG Academy: Intermediate Texturing 1
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11. CG Academy: Advanced Texturing 1
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12. CG Academy: Intermediate Rigging 1
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13. CG Academy: Intermediate Rigging 2
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14. CG Academy: Intermediate Rigging 3
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15. CG Academy: Intermediate Rigging 4
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16. CG Academy: MAXScript Fundamentals 1
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This DVD introduces the 3dsmax user interface and its unique workflow. In the first half of this DVD you will be taken through all of the user interface elements of 3dsmax, and this exploration continues in the second section where Chris creates a simple scene that demonstrates many core features of 3dsmax.
This DVD is aimed at a basic level 3d user, someone with knowledge of how to operate software in general and with a basic understanding of 3d software concepts. It is designed to give the user an introduction to 3dsmax and not to 3d concepts in general. It is also of particular use to those moving over to 3dsmax from another 3d graphic platform.
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02. CG Academy: 3dsmax Workflow 2
This DVD is the first of a two part series that introduces Proceduralism within 3dsmax. Chris guides you through the concepts of a nodal architecture by looking at practical examples in 3dsmax , Maya and Houdini , and goes on to show how it is accessed in Max via its Stack interface. He then continues onwards to show how large and small elements can be instanced, and outlines important issues such as stack evaluation and topological dependency.
This DVD is aimed at a user of Fundamental to Intermediate level. It is intended to give a good grounding in the Procedural concepts and workflows in 3dsmax, and also as a strong foundation upon which the user can build their skills in DVD 2 in this series Procedural Techniques .
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03. CG Academy: Modelling Fundamentals 1
This is the first in a four DVD series that aims to teach the fundamentals of modelling in 3dsmax. In this first DVD you will learn how to effectively navigate and manipulate objects in 3D space. Then the DVD moves on to teach you what polygons are and how they are fundamental to all modelling systems. Then we learn about Primitives and how we can change their form using Modifiers and Spacewarps. And finally we make a start on a series wide project to build a go-cart using the skills developed in this DVD.
This DVD is aimed at a user who is new to 3dsmax and modelling. The DVD makes no assumptions about your 3D knowledge and aims to give you a ground up tuition in modelling. Its topics are wide ranging and form a foundation for the DVDs that follow in this series.
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04. CG Academy: Modelling Fundamentals 2
This DVD continues our series on modelling fundamentals by exploring polygonal modelling. You will be shown the key differences between the Edit Mesh and Edit Poly geometry types. You?ll be shown the main elements of mesh editing, including creating polygons from scratch, attaching and detaching meshes, flipping Normals, modifying smoothing groups and material IDs, ring selection and division, bevelling and much more.
This DVD is aimed at a user who is new to 3dsmax and modelling. The DVD assumes the user has completed DVD1 in this series, or has the skills equivalent to those taught in that DVD.
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05. CG Academy: Modelling Fundamentals 3
This DVD continues our look at the fundamentals of modelling in 3dsmax. Here we focus on 3dsmax?s curve based modelling toolset, which is based on Bezier Splines. You?ll be shown how to create Splines from scratch, or via the numerous built in templates. How to edit and combine those Splines into more complex forms. How to use the Extrude, Lathe and Loft Tools to create complex custom surfaces. We continue our series spanning go-cart modelling project. And we conclude with a quick look at Splines use in animation.
This DVD is aimed at a user who is new to modelling in 3dsmax. The DVD assumes the user has completed DVDs 1 and 2 in this series, or that they have the skills equivalent to those taught in those DVDs.
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06. CG Academy: Modelling Fundamentals 4
In this DVD we conclude our modelling fundamental series by tackling the subject of sub-division surface modelling. Chris will introduce you to the philosophy and technology behind sub-d surfaces, how to create them within 3dsmax and how to effectively model using them. We use those skills to model a number of elements on our go-cart model. We look at how we can optimize our sub-d workflow, and mix our techniques to more effectively model. And Chris concludes the DVD and series with an exploration of some best working practices and tips and tricks.
This DVD is aimed at a user who is new to modelling in 3dsmax. The DVD assumes the user has completed DVDs 1, 2and 3 in this series, or that they have the skills equivalent to those taught in those DVDs.
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07. CG Academy: Advanced Modelling 1
In this DVD Dominic will take your through an advanced and structured approach to Sub-Division based creature modelling. He lays the foundation with a well planned and ****yzed set of concept sketches that allow him to plan his models form from the outset. From here he builds the model in three distinct stages, with each stage forming a solid foundation for the next. Finally he takes you through some adjustments steps that give his model that extra realism and to ensure it functions well within a production pipeline.
This DVD is ideal for intermediate and above modellers with a firm understanding of the principles of Sub-Division modelling. Its an invaluable learning resource for modellers working within any production discipline.
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08. CG Academy: Advanced Modelling 2
In this DVD Chris Thomas takes you through the modelling of a Hudson J3a Steam train. If you have read Chris?s profile then you?ll know he was responsible for modelling the Great Pyramid of Giza for 2003?s Emmy Nominated Discovery special ?Pyramids?, so who better to guide you through the trials and tribulations of advanced technical modelling. Chris will guide you through many aspects of a modelling project of this scale, including the importance of reference material, best practices, organisation techniques, creating your own simple MAXScripted tools, approaches for modelling many of the elements, and much more.
This DVD is aimed at a user with a good working knowledge of spline and poly modelling, as both schools are combined on this DVD. This is an ideal resource for anyone who may be involved in technical modelling or who wishes to move into the field.
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09. CG Academy: Texturing Fundamentals 1
This comprehensive DVD will introduce to you and take you through many of the fundamental concepts of texturing models in a CG environment. What is UVW mapping and how do I work with it? How do 3D procedural textures map themselves onto our models? How can I lock those procedurals to my deforming characters mesh (skin, soft body dynamic objects etc). These and other topics are explored here and should give any user a complete grounding in UV mapping and texturing within 3dsmax.
This DVD is aimed at a fundamentals and intermediate level user that needs a fuller grasp of UVW mapping and procedural texture theory. It will give any user a firm grasp of these concepts upon which they can build further more advanced skills.
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http://rapidshare.com/files/264515860/CG.A.09.texturing.fundamentals.1.r00
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10. CG Academy: Intermediate Texturing 1
The second DVD in our texturing series explores the Unwrap UVW modifier tool in 3dsmax 8.0. The DVD opens with an explanation of the fundamental concepts behind UV unwrapping. Then moves on to give a thorough introduction to all of the user interface elements of the tool. And then Chris takes you through a comprehensive real world project that will give you a solid understanding of the techniques and workflows of the unwrapping process.
This DVD is aimed at an intermediate level user that has a grasp of the fundamentals of texturing and mapping within 3dsmax. It is an ideal continuation of the skills learnt in DVD1 in this series UV Mapping & Texturing.
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http://rapidshare.com/files/264279723/CG.A.10.intermediate.texturing.1.r00
http://rapidshare.com/files/264280318/CG.A.10.intermediate.texturing.1.r01
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11. CG Academy: Advanced Texturing 1
In this DVD Dominic Qwek will guide you through a fast and efficient workflow for unwrapping the UV's on a complex organic creature mesh (the creature he modelled in his Advanced Modelling DVD). The DVD is structured in two halves, in the first half Dominic covers the ?traditional? workflow used in 3dsmax 7.0 and earlier releases. And in the second half Dominic moves on to show how the new features of 3dsmax 8.0 such as Pelt Mapping and its enhanced Relax Tools can be used to accelerate and complement the processes shown in the first section of the DVD.
This DVD is intended for advanced users and requires an understanding of the principles of UVs and a good working knowledge of the UV Unwrap tool featured in 3dsmax. The workflows on this DVD can to a large extent also be carried across to other 3d software such as Maya and XSI.
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12. CG Academy: Intermediate Rigging 1
In this DVD Paul will take you through rigging the Ogre?s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Homepage:
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http://rapidshare.com/files/243267814/CG.A.12.intermediate.rigging.1.r00
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13. CG Academy: Intermediate Rigging 2
In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Homepage:
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http://rapidshare.com/files/243280146/CG.A.13.intermediate.rigging.2.r00
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14. CG Academy: Intermediate Rigging 3
In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Homepage:
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http://rapidshare.com/files/243324465/CG.A.14.intermediate.rigging.3.r00
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15. CG Academy: Intermediate Rigging 4
In this final DVD in Paul Neale?s Intermediate Rigging Series, Paul looks at two completely different ways to setup the Ogre?s facial animation rig. In the first half of the DVD we look at the eye rigs dilation and directional controls, and then move on to a morph centric system that only uses a bone for jaw movement. In the second half of the DVD we look at a bone based system that allows for very fine an intuitive control over the Ogre?s features. A six hour plus DVD, jam packed with insights and a must buy for any budding or professional rigging TD.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Homepage:
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http://rapidshare.com/files/243384681/CG.A.15.intermediate.rigging.4.r00
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16. CG Academy: MAXScript Fundamentals 1
In this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.
This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI.
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http://hotfile.com/dl/6811262/e3c72df/CG.A.16.maxscript.fundamentals.1.rar.html
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