Digital tutors Automotive Modeling in 3ds Max
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Digital tutors Automotive Modeling in 3ds Max
Digital tutors Automotive Modeling in 3ds Max
26 Link | 2.694 MB
Indo :
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include: Viewport Background Images; Establishing Automotive Line Flow; Creating Multiple Fitted Panels; Redrawing Topology; Adding Resolution to Tighten Edges; Adding Edge Loops with Connect Tool; Edge Loop and Ring Selections; Converting Sub-object Selections; Adding Geometry with Bridge; Cloning Geometry and Shapes; Attaching and Detaching Geometry; Building Geometry with Splines; Building Geometry with NURBS Curves; Mirroring Geometry; Symmetry Modifier; Converting Parametric Geometry; Previewing Smooth Geometry; Creating Detail with Extrude Tool; Importing Adobe Illustrator Curves; Creating and Adding Realistic Materials; Adding Bump Maps to Materials; Creating UV Layouts; Creating Geometry with Primitives; Changing Geometry Creation Parameters; Welding Vertices; Creating Splines and Patches; Edit/Delete Message Reply With Quote;
1. Project Overview
3. Modeling the wheel arches
5. Extruding edges up along the side
7. Extruding out the front
9. Extruding across hood
11. Detaching the belly pan
13. Adding edge detail to the front fascia
15. Adding struts to the grill
17. Adding the side vent
19. Refining the headlight interior
21. Detaching the trunk and taillights
23. Adding body detail to the side
25. Building the top of the cab
27. Building the roof
29. Adding thickness to the panels
31. Adding details to the back end
33. Detaching the doors
35. Cloning the quarter panel
37. Building the windshield
39. Adding windows to the doors
41. Adding a scoop to the hood
43. Modeling the trunk emblem
45. Building head lamp
47. Building a tire
49. Finishing the shape of the wheel
51. Adding disc brake and caliper
53. Creating a UV layout for the tire
55. Creating reflector materials
57. Adding remaining materials
2. Setting up Viewport Background images
4. Bridging geometry between the arches
6. Extruding out the back
8. Tweaking the topology on the front fascia
10. Extruding across the back and bottom
12. Detaching and shaping the hood
14. Extruding in the front vent area
16. Adding remaining fascia details
18. Finishing the fascia details
20. Refining the topology of the trunk
22. Finishing the taillights
24. Detaching the panels
26. Extruding down the sail panel
28. Detaching the door frame
30. Adding the rocker panel
32. Adding the exhaust pipes
34. Adding door handles
36. Modeling the fuel cap
38. Modeling the back light
40. Modeling covers for the quarter windows
42. Building a spoiler
44. Modeling the grill mesh
46. Adding an emblem to the grill
48. Adding the wheel
50. Adding detail to the wheel
52. Modeling the rearview mirror
54. Adding a car paint material
56. Setting up a material for the tire
58. Performing final material changes
Download from Hotfile
fileserve
All Link Interchangale
26 Link | 2.694 MB
Indo :
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include: Viewport Background Images; Establishing Automotive Line Flow; Creating Multiple Fitted Panels; Redrawing Topology; Adding Resolution to Tighten Edges; Adding Edge Loops with Connect Tool; Edge Loop and Ring Selections; Converting Sub-object Selections; Adding Geometry with Bridge; Cloning Geometry and Shapes; Attaching and Detaching Geometry; Building Geometry with Splines; Building Geometry with NURBS Curves; Mirroring Geometry; Symmetry Modifier; Converting Parametric Geometry; Previewing Smooth Geometry; Creating Detail with Extrude Tool; Importing Adobe Illustrator Curves; Creating and Adding Realistic Materials; Adding Bump Maps to Materials; Creating UV Layouts; Creating Geometry with Primitives; Changing Geometry Creation Parameters; Welding Vertices; Creating Splines and Patches; Edit/Delete Message Reply With Quote;
1. Project Overview
3. Modeling the wheel arches
5. Extruding edges up along the side
7. Extruding out the front
9. Extruding across hood
11. Detaching the belly pan
13. Adding edge detail to the front fascia
15. Adding struts to the grill
17. Adding the side vent
19. Refining the headlight interior
21. Detaching the trunk and taillights
23. Adding body detail to the side
25. Building the top of the cab
27. Building the roof
29. Adding thickness to the panels
31. Adding details to the back end
33. Detaching the doors
35. Cloning the quarter panel
37. Building the windshield
39. Adding windows to the doors
41. Adding a scoop to the hood
43. Modeling the trunk emblem
45. Building head lamp
47. Building a tire
49. Finishing the shape of the wheel
51. Adding disc brake and caliper
53. Creating a UV layout for the tire
55. Creating reflector materials
57. Adding remaining materials
2. Setting up Viewport Background images
4. Bridging geometry between the arches
6. Extruding out the back
8. Tweaking the topology on the front fascia
10. Extruding across the back and bottom
12. Detaching and shaping the hood
14. Extruding in the front vent area
16. Adding remaining fascia details
18. Finishing the fascia details
20. Refining the topology of the trunk
22. Finishing the taillights
24. Detaching the panels
26. Extruding down the sail panel
28. Detaching the door frame
30. Adding the rocker panel
32. Adding the exhaust pipes
34. Adding door handles
36. Modeling the fuel cap
38. Modeling the back light
40. Modeling covers for the quarter windows
42. Building a spoiler
44. Modeling the grill mesh
46. Adding an emblem to the grill
48. Adding the wheel
50. Adding detail to the wheel
52. Modeling the rearview mirror
54. Adding a car paint material
56. Setting up a material for the tire
58. Performing final material changes
Download from Hotfile
- Code:
http://hotfile.com/dl/51146822/98bfa40/Digital_tutors_Automotive_Modeling_in_3ds_Max.part01.rar.html
http://hotfile.com/dl/51146834/856c4d3/Digital_tutors_Automotive_Modeling_in_3ds_Max.part02.rar.html
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http://hotfile.com/dl/51145271/ac977d2/Digital_tutors_Automotive_Modeling_in_3ds_Max.part26.rar.html
fileserve
- Code:
http://www.fileserve.com/file/Advz2yq/Digital_tutors_Automotive_Modeling_in_3ds_Max.part01.rar
http://www.fileserve.com/file/pg3aHAf/Digital_tutors_Automotive_Modeling_in_3ds_Max.part02.rar
http://www.fileserve.com/file/MXMU8aT/Digital_tutors_Automotive_Modeling_in_3ds_Max.part03.rar
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http://www.fileserve.com/file/TRDak94/Digital_tutors_Automotive_Modeling_in_3ds_Max.part26.rar
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Similar topics
» Digital-tutors : Automotive Modeling in 3ds Max [HF]
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» Digital Tutors - Automotive Modeling in 3ds Max
» Digital-tutors : Maya Modeling Techniques: Automotive [HF]
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