Digital Tutors - Behind the Scenes Look at Designing the Mad
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Digital Tutors - Behind the Scenes Look at Designing the Mad
Digital Tutors - Behind the Scenes Look at Designing the Mad Scientist
English | VP6F 782x646 | MP3 96 kbps | 589 MB
In this course we will examine the thought-processes that were put into designing the Mad Scientist.
From CG feature films, to video games, 3D characters develop their look and personality when drawn on paper. Through a series of design phases, these characters evolve, developing personality as they grow. We will explore this evolution by starting out with a series of sketches. Once we've established the design of the character we will prepare a model sheet for facial construction in 3D, as well as a turnaround for the body construction. We will then take a look at the character action sheet and expression sheet that will define the characters personality and range of motion. At the completion of this process of character design, we will have all the information necessary for our character to be built and moved in 3D.
Lesson Outline (14 lessons)
1. Overview of sketches and first impressions
2. Collecting and consolidating favorite features
3. Drawing for the model sheet: Head in front view
4. Drawing for the model sheet: Head in profile view
5. Drawing for the model sheet: Head in back view
6. Cleanup and detail: Front view
7. Cleanup and detail: Side and back view
8. Adding the monocle headpiece to the model sheet
10. Drawing for the model sheet: Body in profile view
9. Drawing for the model sheet: Body in front view
12. Detailing the body in profile view
11. Detailing the body in front view
14. Overview of Actions and Expressions
13. Adding the back view and details
Download from Hotfile
uploading
All Link Interchangable
In this course we will examine the thought-processes that were put into designing the Mad Scientist.
From CG feature films, to video games, 3D characters develop their look and personality when drawn on paper. Through a series of design phases, these characters evolve, developing personality as they grow. We will explore this evolution by starting out with a series of sketches. Once we've established the design of the character we will prepare a model sheet for facial construction in 3D, as well as a turnaround for the body construction. We will then take a look at the character action sheet and expression sheet that will define the characters personality and range of motion. At the completion of this process of character design, we will have all the information necessary for our character to be built and moved in 3D.
Lesson Outline (14 lessons)
1. Overview of sketches and first impressions
2. Collecting and consolidating favorite features
3. Drawing for the model sheet: Head in front view
4. Drawing for the model sheet: Head in profile view
5. Drawing for the model sheet: Head in back view
6. Cleanup and detail: Front view
7. Cleanup and detail: Side and back view
8. Adding the monocle headpiece to the model sheet
10. Drawing for the model sheet: Body in profile view
9. Drawing for the model sheet: Body in front view
12. Detailing the body in profile view
11. Detailing the body in front view
14. Overview of Actions and Expressions
13. Adding the back view and details
Download from Hotfile
- Code:
http://hotfile.com/dl/60516201/68e8635/DT.BTSLADS.part1.rar.html
http://hotfile.com/dl/60516038/c1a8cb2/DT.BTSLADS.part2.rar.html
uploading
- Code:
http://uploading.com/files/6d23bm4f/DT.BTSLADS.part2.rar/
http://uploading.com/files/2ad2d262/DT.BTSLADS.part1.rar/
All Link Interchangable
Similar topics
» Digital Tutors - Behind the Scenes Look at Designing the Mad
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» Digital-tutors: Digital Tutors-Pixar RenderMan Tutorials-Sig
» Digital Tutors - Designing a Logo in Illustrator - Mo! TV
» Digital-tutors: Digital Tutors-Pixar RenderMan Tutorials-Sig
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