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[RS][HF] DTutors Motorcycle Modeling Techniques in Maya 1466027_a28518e0bb72af535fc0

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[RS][HF] DTutors Motorcycle Modeling Techniques in Maya

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[RS][HF] DTutors Motorcycle Modeling Techniques in Maya Empty [RS][HF] DTutors Motorcycle Modeling Techniques in Maya

Bài gửi by Nguyen Trung Hoa Sun 22 Aug 2010, 6:12 am

[RS][HF] DTutors Motorcycle Modeling Techniques in Maya 9hjuqx

Digital Tutors - Motorcycle Modeling Techniques in Maya
4CD | 2.89 GB | Rapidshare
Runtime: 7 hrs. 58 min. | Software: Maya 2009 and up


Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.
Popular highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials; Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader; Using Naming Conventions; Setting up Hierarchies for Posing; Re-purposing Geometry; Tire Treads with Bump Map;

An in-depth guide to hard surface modeling in Maya

Learn a time-saving workflow to modeling motorcycles and production-ready techniques
to hard surface modeling with design constraints, building complex machined and man-made
parts, and methods of adding detail for realism. Contains over 8 hours of self-paced
training for artists using Maya.


Popular highlights include:

Hard Surface Modeling
Polygon Modeling Techniques
Understanding Fabrication Process
Motorcycle Parts and Components Overview
NURBS to Build Motorcycle Frame
Adding Realism with Modeled Detail
mental ray Shaders to Blend Complex Geometry
Booleans to Create Complex Shapes
Creating Seam Detail
Adding Welds to Metal Pieces
Adding Bevels to Edges
Modeling Different Types of Materials
Adding Imperfections and Details
Applying Different Surface Materials
HDRI Lighting
Car Paint Shader
Using Naming Conventions
Setting up Hierarchies for Posing
Re-purposing Geometry
Tire Treads with Bump Map


FileServe:
Code:
http://www.fileserve.com/file/YkYS2hA/Motorcycle_Modeling_Techniques_in_Maya.part01.rar
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Hotfile:

Code:
http://hotfile.com/dl/56993757/180bd5a/Motorcycle_Modeling_Techniques_in_Maya.part01.rar.html
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